Dave
Dave

Reputation: 2862

Firebase for "big" binary data storage with Unity3D

I am using the Firebase SDK for Unity3d.

Our users will create custom objects that we plan to save as binary. The binary data may take 100s GB in the database in relatively short time. Firebase Realtime Database is too expensive to use in our case and I am looking for a better option.

I would prefer to use the Firestore as the cost per GB is much lower. Unfortunately it is still in beta and there is no SDK for Unity available yet.

My questions:

Upvotes: 1

Views: 534

Answers (1)

Doug Stevenson
Doug Stevenson

Reputation: 317760

If you have large amounts of binary data, by far your best bet is to store that in Cloud Storage, then store a reference to that object in your database (Realtime Database or Firestore).

Upvotes: 5

Related Questions