Reputation: 2936
I am really confused. Flutter is awesome but some time is stuck the mind
All the code are done. selected file also showing in preview but I try to save that file in local android storage. I can't get success in
Future getImage(ImageSource imageSource) async {
var image = await ImagePicker.pickImage(source: imageSource);
setState(() {
_image = image;
});
}
Select file using this code and my file in _image
now I try to store using path_provider and dart.io
but I can't get save methodology.
Upvotes: 53
Views: 146776
Reputation: 1326
@creativecreatorormaybenot answer is really helpful but it missed one important part i.e retrieving the image for later use.
Saving Image
// Step 1: Retrieve image from picker.
final XFile? image = await ImagePicker().pickImage(source: ImageSource.gallery);
// Step 2: Check for valid file.
if (image == null) return;
// Step 3: Get directory where we can duplicate selected file.
final String duplicateFilePath = (await getApplicationDocumentsDirectory()).path;
// Step 4: Copy the file to a application document directory.
final var fileName = basename(file.path);
final File localImage = await image.saveTo('$duplicateFilePath/$fileName');
Tip: You can retrieve file name from original file using basename(file.path). Make sure you import 'package:path/path.dart';
Retrieving/Loading Image
// Step 1: Save image/file path as string either db or shared pref.
SharedPreferences prefs = await SharedPreferences.getInstance();
prefs.setString('test_image', localImage.path)
// Step 2: Loading image by using the path that we saved earlier. We can create a file using path
// and can use FileImage provider for loading image from file.
CircleAvatar(
backgroundImage: FileImage(File(prefs.getString('test_image')),
radius: 50,
backgroundColor: Colors.white)
Upvotes: 37
Reputation: 73
Due to the libraries updates , you should use XFile and the below code will work :
Future<void> getUserImage() async {
XFile? profileimage;
final pickedFile = await picker.pickImage(source: ImageSource.gallery);
if (pickedFile != null) {
profileimage = await XFile(pickedFile.path.);
} else {
print("No image selected");
}
}
Upvotes: -1
Reputation: 11
This is the updated code, referring to creativecreatorormaybenot's answer above. I also had a problem with saving image data, but with the above answer and my developed code, I could solve the problem! Hope my code works for whom has the same problem :)
Future<dynamic> previewImage(ImageSource imageSource) async {
try {
// save the selected image in a variable from ImagePicker
final pickedFile = await ImagePicker().pickImage(source: imageSource);
// save the image <File> in a variable
if (pickedFile != null) {
_storeImage = File(pickedFile.path);
// use getApplicationDocumentsDirectory() to get a directory inside the app
final appDir = await getApplicationDocumentsDirectory();
// get the image's directory
final fileName = basename(pickedFile.path);
// copy the image's whole directory to a new <File>
final File localImage =
await _storeImage.copy('${appDir.path}/$fileName');
return localImage;
Upvotes: 1
Reputation: 11
Here is the updated code:
void getImage({required ImageSource source}) async {
final XFile? file = await ImagePicker().pickImage(
source: source, maxWidth: 640, maxHeight: 480, imageQuality: 70 //0-100
);
// getting a directory path for saving
final Directory path = await getApplicationDocumentsDirectory();
final String imgpath = path.path;
// File temp = file as File;
String date = DateFormat("yyyy_MM_dd_hh_mm_ss").format(DateTime.now());
await file!.saveTo('$imgpath/$date.jpeg');
if (file?.path != null) {
setState(() {
imageFile = File(file.path);
// imageFile = newImage;
});
}
}
Upvotes: 1
Reputation: 73
I had some issues with the above answers due to the libraries updates and the below code should be working without a problem.
import 'package:image_picker/image_picker.dart';
import 'package:path/path.dart' as Path;
import 'package:path_provider/path_provider.dart';
final XFile? image =
await _picker!.pickImage(source: ImageSource.gallery);
File imageFile = File(image!.path);
Directory appDocDir =
await getApplicationDocumentsDirectory();
String appDocPath = appDocDir.path;
final fileName = Path.basename(imageFile.path);
final File localImage =
await imageFile.copy('$appDocPath/$fileName');
setState(() {
pickedImagePath= image.path;
});
Upvotes: 3
Reputation: 267464
The following code is null safe and stores the image in the external storage of the device which can be found at /storage/emulated/0/Android/data/<your-package>/files/name.png
.
Create this method:
Future<File?> captureAndSaveImage() async {
final pickedImage = await ImagePicker().getImage(source: ImageSource.camera);
if (pickedImage == null) return null;
try {
final directory = await getExternalStorageDirectory();
if (directory != null) return File(pickedImage.path).copy('${directory.path}/name.png');
} catch (e) {
return null;
}
}
Usage:
File? file = await captureAndSaveImage();
Upvotes: 3
Reputation: 34180
To save the file locally, we need to add some dependencies
dependencies:
flutter:
sdk: flutter
path_provider:
path:
path_provider
Finds the correct paths to store images.
path
Creates paths that work on any platform.
Example:
final pickedFile = await picker.getImage(source: ImageSource.camera);
_image = File(pickedFile.path);
// getting a directory path for saving
final Directory extDir = await getApplicationDocumentsDirectory();
String dirPath = extDir.path;
final String filePath = '$dirPath/image.png';
// copy the file to a new path
final File newImage = await _image.copy(filePath);
setState(() {
if (pickedFile != null) {
_image = newImage;
} else {
print('No image selected.');
}
});
Upvotes: 6
Reputation: 1942
As of image_picker 0.6.7
pickImage
, pickVideo
and retrieveLostData
are deprecated.
https://pub.dev/packages/image_picker#-changelog-tab-
Those methods have to be replaced by
getImage
getVideo
getLostData
An example usage of the getImage()
method:
...
File _storedImage;
...
void _takePicture() async {
// 1. Create an ImagePicker instance.
final ImagePicker _picker = ImagePicker();
// 2. Use the new method.
//
// getImage now returns a PickedFile instead of a File (form dart:io)
final PickedFile pickedImage = await _picker.getImage(...)
// 3. Check if an image has been picked or take with the camera.
if (pickedImage == null) {
return;
}
// 4. Create a File from PickedFile so you can save the file locally
// This is a new/additional step.
File tmpFile = File(pickedFile.path);
// 5. Get the path to the apps directory so we can save the file to it.
final String path = await getApplicationDocumentsDirectory().path;
final String fileName = basename(pickedFile.path); // Filename without extension
final String fileExtension = extension(pickedFile.path); // e.g. '.jpg'
// 6. Save the file by copying it to the new location on the device.
tmpFile = await tmpFile.copy('$path/$fileName$fileExtension');
// 7. Optionally, if you want to display the taken picture we need to update the state
// Note: Copying and awaiting the file needs to be done outside the setState function.
setState(() => _storedImage = tmpFile);
}
A slightly more compact example:
File _image;
final picker = ImagePicker();
Future getImage() async {
final File pickedImage = await picker.getImage(source: ImageSource.camera);
if (pickedImage == null) return;
File tmpFile = File(pickedImage.path);
tmpFile = await tmpFile.copy(tmpFile.path);
setState(() {
_image = tmpFile;
});
}
Upvotes: 19
Reputation: 1090
Hope to help and see people。give a like。
RepaintBoundary
will help you。
final GlobalKey _repaintKey = new GlobalKey();
// Image Widget
Widget _buildQrImage() {
_avatar = RepaintBoundary(
key: _repaintKey,
child: Image.asset('assets/ifredom.jpg')
);
return Column(
children: <Widget>[
_avatar,
(imageFile == null)
? Image.asset('assets/default.jpg')
: Image.file(imageFile),
FlatButton(
child: Text("save"),
onPressed: () {
_saveScreenShot(context);
},
),
],
);
}
void _saveScreenShot(BuildContext context) {
RenderRepaintBoundary boundary = _repaintKey.currentContext.findRenderObject();
// ScreenShot and save
saveScreenShot(boundary, success: () {
saveScreenShot2SDCard(boundary, success: () {
showToast('save ok');
}, fail: () {
showToast('save ok');
});
}, fail: () {
showToast('save fail!');
});
}
this file is utils.
Flutter provides a RepaintBoundaryWidget to implement the screenshot function.
RepaintBoundary is used to wrap the part that needs to be intercepted.
RenderRepaintBoundary can be used to intercept the part that is wrapped by RepaintBoundary.
Then it is converted into a ui.Image object by using the boundary.toImage () method, and then image.toByteData ( ) Convert the image to byteData;
finally store it as a file object via File (). WriteAsBytes ():
import 'dart:async';
import 'dart:io';
import 'dart:typed_data';
import 'dart:ui' as ui;
import 'package:flutter/rendering.dart';
import 'package:path_provider/path_provider.dart';
import 'package:permission_handler/permission_handler.dart';
import 'package:oktoast/oktoast.dart';
final String scrawlImagePath = '/screen_shot_scraw.png';
Future<File> getScreenShotFile() async {
Directory tempDir = await getTemporaryDirectory();
String tempPath = '${tempDir.path}$scrawlImagePath';
File image = File(tempPath);
bool isExist = await image.exists();
return isExist ? image : null;
}
Future saveScreenShot2SDCard(RenderRepaintBoundary boundary,
{Function success, Function fail}) async {
// check storage permission.
PermissionHandler().requestPermissions([PermissionGroup.storage]).then((map) {
if (map[PermissionGroup.storage] == PermissionStatus.granted) {
capturePng2List(boundary).then((uint8List) async {
if (uint8List == null || uint8List.length == 0) {
if (fail != null) fail();
return;
}
Directory tempDir = await getExternalStorageDirectory();
_saveImage(uint8List, Directory('${tempDir.path}/flutter_ui'),
'/screen_shot_scraw_${DateTime.now()}.png',
success: success, fail: fail);
});
} else {
showToast('请打开SD卡存储权限!');
// if (fail != null) fail();
return;
}
});
}
void saveScreenShot(RenderRepaintBoundary boundary,
{Function success, Function fail}) {
capturePng2List(boundary).then((uint8List) async {
if (uint8List == null || uint8List.length == 0) {
if (fail != null) fail();
return;
}
Directory tempDir = await getTemporaryDirectory();
_saveImage(uint8List, tempDir, scrawlImagePath,
success: success, fail: fail);
});
}
void _saveImage(Uint8List uint8List, Directory dir, String fileName,
{Function success, Function fail}) async {
bool isDirExist = await Directory(dir.path).exists();
if (!isDirExist) Directory(dir.path).create();
String tempPath = '${dir.path}$fileName';
File image = File(tempPath);
bool isExist = await image.exists();
if (isExist) await image.delete();
File(tempPath).writeAsBytes(uint8List).then((_) {
if (success != null) success();
});
}
Future<Uint8List> capturePng2List(RenderRepaintBoundary boundary) async {
ui.Image image =
await boundary.toImage(pixelRatio: ui.window.devicePixelRatio);
ByteData byteData = await image.toByteData(format: ui.ImageByteFormat.png);
Uint8List pngBytes = byteData.buffer.asUint8List();
return pngBytes;
}
Upvotes: 7
Reputation: 126674
Using await ImagePicker.pickImage(...)
, you are already on the right track because the function returns a File
.
The File
class has a copy
method, which you can use to copy the file (which is already saved on disk by either the camera or by lying in gallery) and put it into your application documents directory:
// using your method of getting an image
final File image = await ImagePicker.pickImage(source: imageSource);
// getting a directory path for saving
final String path = await getApplicationDocumentsDirectory().path;
// copy the file to a new path
final File newImage = await image.copy('$path/image1.png');
setState(() {
_image = newImage;
});
You should also note that you can get the path of the image file from ImagePicker
using image.path
, which will also contain the file ending that you might want to extract and you can save your image path by using newImage.path
.
Upvotes: 73