Reputation: 307
I am currently building a simple chat server that supports posting messages through a REST API.
example:
========
```
curl -X POST -H "Content-Type: application/json" --data '{"user":"alex", "text":"this is a message"}' http://localhost:8081/message
{
"ok": true
}
Right now, I'm just currently storing the messages in an array of messages. I'm pretty sure this is an inefficient way. So is there a simple, better way to get and store the messages using goroutines and channels that will make it thread-safe.
Here is what I currently have:
type Message struct {
Text string
User string
Timestamp time.Time
}
var Messages = []Message{}
func messagePost(c http.ResponseWriter, req *http.Request){
decoder := json.NewDecoder(req.Body)
var m Message
err := decoder.Decode(&m)
if err != nil {
panic(err)
}
if m.Timestamp == (time.Time{}) {
m.Timestamp = time.Now()
}
addUser(m.User)
Messages = append(Messages, m)
}
Thanks!
Upvotes: 3
Views: 294
Reputation: 51
It could be made thread safe using mutex, as @ThunderCat suggested but I think this does not add concurrency. If two or more requests are made simultaneously, one will have to wait for the other to complete first, slowing the server down.
Adding Concurrency: You make it faster and handle more concurrent request by using a queue (which is a Go channel) and a worker that listens on that channel - it'll be a simple implementation. Every time a message comes in through a Post request, you add to the queue (this is instantaneous and the HTTP response can be sent immediately). In another goroutine, you detect that a message has been added to the queue, you take it out append it to your Messages slice. While you're appending to Messages, the HTTP requests don't have to wait.
Note: You can make it even better by having multiple goroutines listen on the queue, but we can leave that for later.
This is how the code will somewhat look like:
type Message struct {
Text string
User string
Timestamp time.Time
}
var Messages = []Message{}
// messageQueue is the queue that holds new messages until they are processed
var messageQueue chan Message
func init() { // need the init function to initialize the channel, and the listeners
// initialize the queue, choosing the buffer size as 8 (number of messages the channel can hold at once)
messageQueue = make(chan Message, 8)
// start a goroutine that listens on the queue/channel for new messages
go listenForMessages()
}
func listenForMessages() {
// whenever we detect a message in the queue, append it to Messages
for m := range messageQueue {
Messages = append(Messages, m)
}
}
func messagePost(c http.ResponseWriter, req *http.Request){
decoder := json.NewDecoder(req.Body)
var m Message
err := decoder.Decode(&m)
if err != nil {
panic(err)
}
if m.Timestamp == (time.Time{}) {
m.Timestamp = time.Now()
}
addUser(m.User)
// add the message to the channel, it'll only wait if the channel is full
messageQueue <- m
}
Storing Messages: As other users have suggested, storing messages in memory may not be the right choice since the messages won't persist if the application is restarted. If you're working on a small, proof-of-concept type project and don't want to figure out the DB, you could save the Messages variable as a flat file on the server and then read from it every time the application starts (*Note: this should not be done on a production system, of course, for that you should set up a Database). But yeah, database should be the way to go.
Upvotes: 2
Reputation: 121119
Use a mutex to make the program threadsafe.
var Messages = []Message{}
var messageMu sync.Mutex
...
messageMu.Lock()
Messages = append(Messages, m)
messageMu.Unlock()
There's no need to use channels and goroutines to make the program threadsafe.
A database is probably a better choice for storing messages than the in memory slice used in the question. Asking how to use a database to implement a chat program is too broad a question for SO.
Upvotes: 1