Reputation: 1236
I am developing a web game where clicking on one button should play two notes consecutively. I am able to do it using uploaded audio files and audio.onended callback.
function playMusic(){
audio.src = music_array[music_counter++];
audio.play();
audio.onended = function(){
playMusic();
};
}
I can use the above code block to play an entire song. However, using this approach I would need to upload all the audio files to the html beforehand and I don't think that is a good approach. So, I was looking into tone.js for the same purpose, but I am not able to play notes one after the other. I have tried using for loop like this:
music = ["C4;4n", "D4;4n", ...... , "G5;8n"];
for(var i=0; i<range; i++){
parts = music[music_counter++].split(';');
synth.triggerAttackRelease(parts[0], parts[1]);
}
and
for(var i=0; i<range; i++){
playNote();
}
playNote(){
parts = music[music_counter++].split(';');
synth.triggerAttackRelease(parts[0], parts[1]);
}
with no luck. I have looked into their documentation and other stackoverflow posts as well. I haven't been able to figure out the solution. Does anybody have any ideas how to achieve this?
Upvotes: 3
Views: 2336
Reputation: 1236
I've finally figured out the way to do it.
var synth = new Tone.Synth().toMaster();
var music = [{"time": 0, "note": "A4", "duration": "16n"},
......
{"time": 23.5, "note": "A4", "duration": "8n"},
{"time": 24, "note": "G4", "duration": "4n"}];
function playMusic(){
var part = new Tone.Part(function(time, note){
//the notes given as the second element in the array
//will be passed in as the second argument
console.log(note);
synth.triggerAttackRelease(note.note, note.duration, time);
}, music).start(0);
Tone.Transport.start();
}
Upvotes: 2