Reputation: 39
I have a script that makes my camera follow the mouse. Works fine but I want the camera to only be able to move so far so I used this.
transform.position = new Vector3(Mathf.Clamp(transform.position.x, 1.5f, -1.4f), 0, -10);
It works to stop the camera from moving too far on the x axis but it also froze the y axis completely. I tried using another Mathf.Clamp again using transform.position.y but it made no difference. Anyone know how to fix this?
Upvotes: 1
Views: 159
Reputation: 19486
Assuming you want the same values for y
and z
that you already have:
transform.position = new Vector3(Mathf.Clamp(transform.position.x, 1.5f, -1.4f),
transform.position.y,
transform.position.z);
This way you're only changing the x
value.
Upvotes: 1