RedDragon2001
RedDragon2001

Reputation: 39

Using Mathf.Clamp without effecting y axis.

I have a script that makes my camera follow the mouse. Works fine but I want the camera to only be able to move so far so I used this.

transform.position = new Vector3(Mathf.Clamp(transform.position.x, 1.5f, -1.4f), 0, -10);

It works to stop the camera from moving too far on the x axis but it also froze the y axis completely. I tried using another Mathf.Clamp again using transform.position.y but it made no difference. Anyone know how to fix this?

Upvotes: 1

Views: 159

Answers (1)

itsme86
itsme86

Reputation: 19486

Assuming you want the same values for y and z that you already have:

transform.position = new Vector3(Mathf.Clamp(transform.position.x, 1.5f, -1.4f),
                                 transform.position.y,
                                 transform.position.z);

This way you're only changing the x value.

Upvotes: 1

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