Reputation: 13
I'm trying with ImageMagick GraphicsMagick and CImg but it takes 10 minutes to complete 10,000 images.
I need to do this in 3 minutes.
How I could do this task faster?
This is my code:
#define cimg_use_png
#define cimg_display 0
#include "CImg.h"
#include <iostream>
#include <vector>
using namespace cimg_library;
int main() {
for (int i = 0; i < 10000; ++i){
CImg<unsigned char> gradient("gradient.png");
CImg<unsigned char> overlay("overlay.png");
gradient.draw_image(80,150,overlay);
gradient.save_png("result.png");
}
}
How I could do this faster using other libraries or another language? I have a 2 Ghz processor and 4 GB of RAM.
Please Help Me
Upvotes: 1
Views: 291
Reputation: 24419
The slowest part is the decoding & encoding of the PNG i/o operations. If we can move the read operations outside of the for loop, and clone the image data with the copy constructor, then we should be able to improve the speed under 3 minutes.
#define cimg_use_png
#define cimg_display 0
#include "CImg.h"
#include <iostream>
#include <vector>
using namespace cimg_library;
int main() {
CImg<unsigned char> parent_gradient("gradient.png");
CImg<unsigned char> parent_overlay("overlay.png");
for (int i = 0; i < 10000; ++i){
CImg<unsigned char> gradient(parent_gradient);
CImg<unsigned char> overlay(parent_overlay);
gradient.draw_image(80,150,overlay);
gradient.save_png("result.png");
}
}
We can go farther by implementing OpenMP to distribute the work load across the CPU threads. On my mac, this drops the 10000 iterations under 20 secs.
#define cimg_use_png
#define cimg_display 0
#include "CImg.h"
#include <iostream>
#include <vector>
using namespace cimg_library;
int main() {
CImg<unsigned char> parent_gradient("gradient.png");
CImg<unsigned char> parent_overlay("overlay.png");
#pragma omp parallel for
for (int i = 0; i < 10000; ++i){
CImg<unsigned char> gradient(parent_gradient);
CImg<unsigned char> overlay(parent_overlay);
gradient.draw_image(80,150,overlay);
gradient.save_png("result.png");
}
}
Upvotes: 2