Reputation: 91
Imagine some standard Unity UI ScrollView. You grab it with your mouse and start dragging it so it is scrolling with your mouse. How do I programmatically make it stop scrolling while mouse button is still down? Is there any way to make ScrollRect think that user is released mouse button?
Upvotes: 0
Views: 881
Reputation: 11
You can call ScrollRect's OnEndDrag() method with artificial PointerEventData.
var forceEndDragData = new PointerEventData(EventSystem.current)
{
button = PointerEventData.InputButton.Left
};
_scrollRect.OnEndDrag(forceEndDragData);
Upvotes: 1
Reputation: 417
Quite old question, but I found exactly this same problem and no clean solution. My problem was to have scrollRect with items which I can scroll left/right but when user select one item and drag it up then scrollRect should cancel scrolling and allow user to drag item up. I achieved this by temporary setting ScrollRect.enable
to false
, and after few ms set it back to true
.
Here is part of mu code which do this. Maybe somebody find this useful.
void Update()
{
if (state == DragState.Started) {
dragStart = Input.mousePosition;
state = DragState.Continued;
}
if (state == DragState.Continued) {
Vector3 pos = Input.mousePosition;
if (pos.y - dragStart.y > 80) {
scrollRect.enabled = false;
state = DragState.None;
Invoke("ReenableScroll", 0.01f);
}
}
}
private void ReenableScroll() {
scrollRect.enabled = true;
}
Upvotes: 1
Reputation: 5035
Its not easy to make the EventSystem think something has happend while it hasn't. I believe its much easier to implement your own ScrollRect logic and parse the mouse input yourself
Upvotes: 1