Reputation: 87261
I want to use bitmap images as a "map" for levels in iphone game. Basicly it's all about the location of obstacles in the rectangular world. The obstacles would be color-coded -- where the white pixel is, there's no obstacle. Black means there is one at this point.
Now I need to use this data to do 2 things: (a) display the level map, (b) for in-game calculations. So, in general, I need a way to read the data from the bitmap and create some data structure (matrix-like) with those information - to both overlay the bitmap onto the level graphics as well as to calculate collisions and such.
How should I do it? Is there any easy way to read the data from image? And what's the best format to keep the images for this?
Upvotes: 1
Views: 339
Reputation: 11799
Have you looked at how Texture2D translates an image file to an OpenGL Texture ?
Tip: take a look at this Method in Texture2D.m
:
- (id) initWithCGImage:(CGImageRef)image orientation:(UIImageOrientation)orientation sizeToFit:(BOOL)sizeToFit pixelFormat:(Texture2DPixelFormat)pixelFormat filter:(GLenum) filter
In 3D apps, it's quite common to use this kind of representation for height maps, in a height map, you use a Texture with colors that range from black to white ( white represents the maximum altitude )
For example, from this:
To this:
That was just to tell you that your representation is not that crazy :).
About reading the bitmap, I would also recommend you to read this (just in case you want to go deeper)
Hope I helped a bit!
Upvotes: 1