anqimm
anqimm

Reputation: 13

How to make rotation use 3X3 matrix in three.js

I have a 3X3 matrix, like this:

[ a11  a12  a13 ]
[ a21  a22  a23 ]
[ a31  a32  a33 ]

but how can I make rotation use this matrix to a mesh in THREE.js.

Upvotes: 0

Views: 430

Answers (1)

WestLangley
WestLangley

Reputation: 104833

You want to specify a mesh's orientation via a matrix. To do so, you can use one of the following two patterns:

var matrix = new THREE.Matrix4(); // create once and reuse it

matrix.set(
    a11, a12, a13,  0,
    a21, a22, a23,  0,
    a31, a32, a33,  0,
      0,   0,   0,  1
);

If you know the matrix is a rotation matrix (i.e., no scaling involved),

mesh = new THREE.Mesh( geometry, material );

mesh.quaternion.setFromRotationMatrix( matrix );

Otherwise,

mesh = new THREE.Mesh( geometry, material );

mesh.applyMatrix( matrix );

three.js r.94

Upvotes: 2

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