Reputation: 31
Imagine you have a large application project, the code is split into a range of subsystems implemented as classes derived from CBaseSubsystem.
Here already comes my first question:
Then, you have your subsystem classes. Now, you will need create have instances of them somewhere. But where?
Is it a good idea to have every subsystem instance stored in a global variable, for example:
extern CEventSystem* g_EventSystem;
Where should the instances be actually created? All together in a main()-like function?
Or is it better to avoid global variables entirely and organize the instances in a CSubsystemManager
class or the like?
Would using singleton classes be an appropriate approach?
Upvotes: 3
Views: 542
Reputation: 1020
My solution would create a combo of a singleton Registry, AbstractFactory and Factory.
//in base module
class ISubsystem{} //an interface for a subsystem
//in module code
Registry::instance()->registerFactory("subsystem1",new Subsystem1Factory());
//in user code
IFactory* factory = Registry::instance()->getFactory("subsystem1");
ISubsystem* subsystem = factory->createObject(...); //you can implement whatever policy in factory impl. (like singleton etc.)
Upvotes: 0
Reputation: 647
If you want to talk theory rather than provide a concrete question then consider designing in terms of a combination of Factory and Singleton with the possibility of Strategy in subsystems which may implement a similar operation for a range of different object types.
The main subsystem Factory is itself a singleton whose purpose is I hope obvious. Use lazy evaluation to allow only required subsystem objects to be loaded as needed. You may want to consider providing each subsystem with a reference counting mechanism which will allow them to be dropped when no longer needed. Some subsystems may themselves be singletons and/or may also implement Strategy pattern to provide a particular service for a range of class types. This service may be for example validation, rendering, serialisation etc.
The value judgement of whether it is a "good idea" to build your application in this way is not for me to say. I would rather let older wisdom speak to that.
Upvotes: 0
Reputation: 4217
Very similar to this. I'd avoid Singleton, because it is absolutely unnecessary here and brings about many other issues.
Create the instances in a main-like routine. If something needs a system, provide access to it through some means, be it a parameter passed directly to that something or a container that provides access to these systems (IE: CSubSystemManager). You likely don't need to go so far as to write CSubSystemManager.
Avoid global state, there's a reason it has a stigma.
Upvotes: 1
Reputation: 1037
If you need a way to access an instance of each subsystem, I would avoid using "extern" and instead go with a singleton that gives you access to an instance of CSubsystemManager. The manager itself can take care of instantiating and managing your subsystem objects.
Upvotes: 0