Reputation: 993
I actually work on AR project with three.js and i handle some 3d models, but I have some problem with the sizes of the models. Because I want them to all have the same size, so I needed to set the same dimensions to all models. I first tried to solve this by using boundingbox and boundingsphere but it doesn't work.
So how can I get the sizes and how can I set the sizes ?
Upvotes: 1
Views: 524
Reputation: 993
I need somethig else, because the code of manthrax is interesting but have some limits.. for exemple with this code:
andy.scale.set(0.011, 0.011, 0.011);
andy.rotation.set(0, 0, 0);
andy.position.set(0,0,0);
var size = new THREE.Box3().setFromObject(andy).getSize(new THREE.Vector3())
console.log(size);
function moy(vect){
return ((vect.x+vect.y+vect.z)/3);;
}
console.log(moy(size));
andy.scale.set(0.030, 0.030, 0.030);
console.log(moy(size));
If i want to change the value of "size" how can i do that ?
PS: andy is my 3d model
I solve it, i create my own box3:
andy.scale.set(0.011, 0.011, 0.011);
andy.rotation.set(0, 0, 0);
andy.position.set(0,0,0);
var box3d = new THREE.Box3();
var size = box3d.setFromObject(andy).getSize(new THREE.Vector3())
console.log(size);
function moy(vect){
return ((vect.x+vect.y+vect.z)/3);;
}
console.log(moy(size));
andy.scale.set(0.030, 0.030, 0.030);
box3d.setFromObject(andy).getSize(size);
console.log(moy(size));
Upvotes: 1
Reputation: 5016
var size = new THREE.Box3().setFromObject( yourObject ).getSize(new THREE.Vector3())
Upvotes: 2