Sarthak
Sarthak

Reputation: 13

Karma Unit Testing with Angular | Event Listeners

Consider this part of code :

      @ViewChild('amountSlider') amountSlider: any;
      @ViewChild('amountInput') amountInput: any;

      ** Some Code **

      setvariables()
        {
        const updateStep =  this.renderer.listen(this.amountInput.input.nativeElement, 'keydown', (evt) => {
          this.amountSlider.step = 1;
          const keyName = evt.key;
          if (keyName == 'Tab') {
            this.amountSlider.step = 100;
          }
        });
         const resetStep = this.renderer.listen(this.amountSlider.slider.nativeElement, 'mouseover', (evt) => {
          this.amountSlider.step = 100;
        });
  }

Following part of (Event Listener) my code bothers me in Unit Testing I am not calling keydown or mouseover directly from my DOM. Can someone help me to write Unit Testing to cover this ???

test.spec.ts

describe('setVariables', () => {
    it('makes expected calls', () => {
        const renderer2Stub: Renderer2 = fixture.debugElement.injector.get(Renderer2);
        spyOn(renderer2Stub, 'listen');
        comp.setVariables();
        expect(renderer2Stub.listen).toHaveBeenCalled();
    }) 
 });

Upvotes: 1

Views: 2053

Answers (1)

Fateh Mohamed
Fateh Mohamed

Reputation: 21397

try this using KeyboardEvent with key codes

describe('setVariables', () => {
it('makes expected calls', () => {
    const renderer2Stub: Renderer2 = fixture.debugElement.injector.get(Renderer2);
    spyOn(renderer2Stub, 'listen');
    // for down arrow event for example 
    comp.setVariables();
     const event: Event = new KeyboardEvent('keydown', {
      'code': '40' 
     });
     window.dispatchEvent(event);
     fixture.detectChanges();
    expect(renderer2Stub.listen).toHaveBeenCalled();
  }) 
});

Upvotes: 2

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