Reputation: 3978
Looking inside the sfa dele we have some configurations.
One of then is the metallicFactor
On the Google I/O Video about Sceneform it's say that it can go from 0 to 255 and we normally should use from 0 to 1.
My first question, on the code we should use: 0, 0.2, 0.4, 1 or 0, 20, 40, 255?
Second, using one of the Sceneform Sample for Android I try to change this values for the Sun in the "solarSystem" sample. But for any go the changes it looks the same. What I'm missing?
Someone has a example from the minimum value to the maximum value to see how it should look (Only changing the metallic factor. without change roughness)?
Upvotes: 1
Views: 187
Reputation: 58493
metallicFactor
scales metallicRoughness to control the metallicity of the material:
metallicFactor <float_value>
Use 0.0
for non-metallic materials:
metallicFactor: 0.0;
Use 1.0
for metallic materials:
metallicFactor: 1.0; // Normalised 1.0 is similar to 255 in 8-bit color scale
So in the code we need to use:
0.0
,0.2
,0.4
and1.0
respectively.
Hope this helps.
Upvotes: 1