Reputation: 1489
QUESTION:
I load frontObject onto the scene. I get the centre of said object.
Then I move beyond the object by setting a new point that reuses all the object's centre coordinates except the Z axis (the z coordinate becomes 100), so that I can trace a raycaster from the outside of the character (frontObject) towards it and get the intersection point on the back of the character so that I may place a shield on that point.
Sadly, I get the following output:
CODE:
let box = new THREE.Box3().setFromObject(frontObject);
let sphere = box.getBoundingSphere();
let centerPoint = sphere.center;
backObject.position.set(0,132,-15);
console.log("CENTER POINT X: "+centerPoint.x);
console.log("CENTER POINT Y: "+centerPoint.y);
console.log("CENTER POINT Z: "+centerPoint.z);
centerPoint.z = 100;
var newCoordinate = shootRay(centerPoint, frontObject);
console.log("NEW POINT X: "+newCoordinate.x);
console.log("NEW POINT Y: "+newCoordinate.y);
console.log("NEW POINT Z: "+newCoordinate.z);
function shootRay(center, frontObject) {
var raycaster = new THREE.Raycaster();
var direction = new THREE.Vector3( 0, 0, 1 );
raycaster.ray.direction.copy( direction );
raycaster.ray.origin.copy( center);
var intersects = raycaster.intersectObject(frontObject);
console.log("GO");
if (intersects) {
var point = intersects.point;
console.log("POINT:"+point);
return point;
}
}
EDIT:
https://jsfiddle.net/Username100/y54kpe1h/66/
Upvotes: 1
Views: 837
Reputation: 5016
Your code is somewhat buggy. You'll want to read and address the warnings that you posted.
For var intersects = raycaster.intersectObjects(frontObject); frontObject needs to be an Array like [frontObject] or you need to use the singular intersectObject.
I also recommend using a debugger like the one built in to chrome to put a break point, instead of console.log('POINT , and then seeing what you're getting back from the raycast.
Let me know if this helps...
Upvotes: 1