Reputation: 23
I want to draw a custom view, a circle, on the screen and manipulate it. But I want to follow the object oriented paradigm; being able to add more circles and have them also interact with the user and layout. Basically, I want the activity_main to be the 'canvas' and have the circle move and interact with the layout. I am new to android graphics so I could use some help and guidance. Here is my code:
MainActivity:
package com.example.canvasbounds
import android.app.Activity
import android.os.Bundle
class MainActivity : Activity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
val circle= Circle(400f,600f, this)
circle.invalidate()
}
}
Circle:
package com.example.canvasbounds
import android.content.Context
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.view.View
class Circle(x: Float, y: Float, context: Context) : View(context) {
val paint = Paint().apply {
color = Color.BLUE
style = Paint.Style.STROKE
strokeWidth = 8f
}
override fun onDraw(canvas: Canvas?) {
canvas?.drawCircle(x,y,100f,paint)
}
}
Upvotes: 1
Views: 560
Reputation: 37404
First: Get the reference to root layout e.g
R.layout.activity_main is like
<.... ConstraintLayout
android:id="+@id/container"
...>
in activity after setContentView
val container : ConstraintLayout = findViewById(R.id.container)
Second : either use your default view object
setContentView(R.layout.activity_main)
val container : ConstraintLayout = findViewById(R.id.container)
val circle= Circle(400f,600f, this)
circle.invalidate()
circle.layoutpramas = LayoutParams(25, 25) // for placement on screen,
container.addView(circle)
or just add you can create a canvas in future and add it like this
setContentView(R.layout.activity_main)
val container : ConstraintLayout = findViewById(R.id.container)
val circle= Circle(400f,600f, this)
circle.invalidate()
circle.layoutpramas = LayoutParams(25, 25) // for placement on screen, different for different layout
container.addView(circle)
val canvas = Canvas()
canvas.drawColor(Color.RED);
circle.draw(canvas)
circle.invalidate()
Upvotes: 1