Reputation: 1217
I have a CollectionView
which dequeues a cell depending on the message
type (eg; text, image).
The problem I am having is that when I scroll up/down the scroll is really choppy and thus not a very good user experience. This only happens the first time the cells are loaded, after that the scrolling is smooth.
Any ideas how I can fix this?, could this be an issue with the time its taking to fetch data before the cell is displayed?
I am not too familiar with running tasks on background threads etc. and not sure what changes I can make to prefect the data pre/fetching etc.. please help!
The Gif shows scroll up when the view loads, it shows the cells/view being choppy as I attempt to scroll up.
This is my func loadConversation()
which loads the messages
array
func loadConversation(){
DataService.run.observeUsersMessagesFor(forUserId: chatPartnerId!) { (chatLog) in
self.messages = chatLog
DispatchQueue.main.async {
self.collectionView.reloadData()
if self.messages.count > 0 {
let indexPath = IndexPath(item: self.messages.count - 1, section: 0)
self.collectionView.scrollToItem(at: indexPath, at: .bottom , animated: false)
}
}
}//observeUsersMessagesFor
}//end func
This is my cellForItemAt which dequeues cells
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let message = messages[indexPath.item]
let uid = Auth.auth().currentUser?.uid
if message.fromId == uid {
if message.imageUrl != nil {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "ConversationCellImage", for: indexPath) as! ConversationCellImage
cell.configureCell(message: message)
return cell
} else {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "ConversationCellSender", for: indexPath) as! ConversationCellSender
cell.configureCell(message: message)
return cell
}//end if message.imageUrl != nil
} else {
if message.imageUrl != nil {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "ConversationCellImageSender", for: indexPath) as! ConversationCellImageSender
cell.configureCell(message: message)
return cell
} else {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "ConversationCell", for: indexPath) as! ConversationCell
cell.configureCell(message: message)
return cell
}
}//end if uid
}//end func
This is my ConversationCell
class which configures a custom cell for dequeueing by cellForItemAt
(note: in addition there another ConversationCellImage
custom cell class which configures an image message):
class ConversationCell: UICollectionViewCell {
@IBOutlet weak var chatPartnerProfileImg: CircleImage!
@IBOutlet weak var messageLbl: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
chatPartnerProfileImg.isHidden = false
}//end func
func configureCell(message: Message){
messageLbl.text = message.message
let partnerId = message.chatPartnerId()
DataService.run.getUserInfo(forUserId: partnerId!) { (user) in
let url = URL(string: user.profilePictureURL)
self.chatPartnerProfileImg.sd_setImage(with: url, placeholderImage: #imageLiteral(resourceName: "placeholder"), options: [.continueInBackground, .progressiveDownload], completed: nil)
}//end getUserInfo
}//end func
override func layoutSubviews() {
super.layoutSubviews()
self.layer.cornerRadius = 10.0
self.layer.shadowRadius = 5.0
self.layer.shadowOpacity = 0.3
self.layer.shadowOffset = CGSize(width: 5.0, height: 10.0)
self.clipsToBounds = false
}//end func
override func preferredLayoutAttributesFitting(_ layoutAttributes: UICollectionViewLayoutAttributes) -> UICollectionViewLayoutAttributes {
//toggles auto-layout
setNeedsLayout()
layoutIfNeeded()
//Tries to fit contentView to the target size in layoutAttributes
let size = contentView.systemLayoutSizeFitting(layoutAttributes.size)
//Update layoutAttributes with height that was just calculated
var frame = layoutAttributes.frame
frame.size.height = ceil(size.height) + 18
layoutAttributes.frame = frame
return layoutAttributes
}
}//end class
Time Profile results:
Edit: Flowlayout code
if let flowLayout = self.collectionView.collectionViewLayout as? UICollectionViewFlowLayout,
let collectionView = collectionView {
let w = collectionView.frame.width - 40
flowLayout.estimatedItemSize = CGSize(width: w, height: 200)
}// end if-let
Edit: preferredLayoutAttributesFitting
function in my custom cell class
override func preferredLayoutAttributesFitting(_ layoutAttributes: UICollectionViewLayoutAttributes) -> UICollectionViewLayoutAttributes {
//toggles auto-layout
setNeedsLayout()
layoutIfNeeded()
//Tries to fit contentView to the target size in layoutAttributes
let size = contentView.systemLayoutSizeFitting(layoutAttributes.size)
//Update layoutAttributes with height that was just calculated
var frame = layoutAttributes.frame
frame.size.height = ceil(size.height) + 18
layoutAttributes.frame = frame
return layoutAttributes
}
SOLUTION:
extension ConversationVC: UICollectionViewDelegateFlowLayout{
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
var height: CGFloat = 80
let message = messages[indexPath.item]
if let text = message.message {
height = estimateFrameForText(text).height + 20
} else if let imageWidth = message.imageWidth?.floatValue, let imageHeight = message.imageHeight?.floatValue{
height = CGFloat(imageHeight / imageWidth * 200)
}
let width = collectionView.frame.width - 40
return CGSize(width: width, height: height)
}
fileprivate func estimateFrameForText(_ text: String) -> CGRect {
let size = CGSize(width: 200, height: 1000)
let options = NSStringDrawingOptions.usesFontLeading.union(.usesLineFragmentOrigin)
return NSString(string: text).boundingRect(with: size, options: options, attributes: [NSAttributedStringKey.font: UIFont.systemFont(ofSize: 16)], context: nil)
}
}//end extension
Upvotes: 3
Views: 6981
Reputation: 77621
I think the choppiness you are seeing is because the cells are given a size and then override the size they were given which causes the layout to shift around. What you need to do is do the calculation during the creation of the layout first time through.
I have a function that I have used like this...
func height(forWidth width: CGFloat) -> CGFloat {
// do the height calculation here
}
This is then used by the layout to determine the correct size first time without having to change it.
You could have this as a static method on the cell or on the data... or something.
What it needs to do is create a cell (not dequeue, just create a single cell) then populate the data in it. Then do the resizing stuff. Then use that height in the layout when doing the first layout pass.
Yours is choppy because the collection lays out the cells with a height of 20 (for example) and then calculates where everything needs to be based on that... then you go... "actually, this should be 38" and the collection has to move everything around now that you've given it a different height. This then happens for every cell and so causes the choppiness.
I might be able to help a bit more if I could see your layout code.
EDIT
Instead of using that preferredAttributes
method you should implement the delegate method func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize
.
Do something like this...
This method goes into the view controller.
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
let message = messages[indexPath.item]
let height: CGFloat
if let url = message.imageURL {
height = // whatever height you want for the images
} else {
height = // whatever height you want for the text
}
return CGSize(width: collectionView.frame.width - 40, height: height)
}
You may have to add to this but it will give you an idea.
Once you've done this... remove all your code from the cell to do with changing the frames and attributes etc.
Also... put your shadow code into the awakeFromNib
method.
Upvotes: 0
Reputation: 332
Always make sure that the data like image or GIF shouldn't download on the main thread.
This is the reason why your scrolling is not smooth. Download the data in separate thread in background use either GCD or NSOperation queue. Then show the downloaded image always on main thread.
use AlamofireImage pods, it will automatically handle the downloaded task in background.
import AlamofireImage
extension UIImageView {
func downloadImage(imageURL: String?, placeholderImage: UIImage? = nil) {
if let imageurl = imageURL {
self.af_setImage(withURL: NSURL(string: imageurl)! as URL, placeholderImage: placeholderImage) { (imageResult) in
if let img = imageResult.result.value {
self.image = img.resizeImageWith(newSize: self.frame.size)
self.contentMode = .scaleAspectFill
}
}
} else {
self.image = placeholderImage
}
}
}
Upvotes: 0
Reputation: 2916
First thing first, let's try finding the exact location where this problem is arising.
Try 1:
comment this line
//self.chatPartnerProfileImg.sd_setImage(with: url, placeholderImage: #imageLiteral(resourceName: "placeholder"), options: [.continueInBackground, .progressiveDownload], completed: nil)
And run your app to see the results.
Try 2:
Put that line in async block to see the results.
DispatchQueue.main.async {
self.chatPartnerProfileImg.sd_setImage(with: url, placeholderImage: #imageLiteral(resourceName: "placeholder"), options: [.continueInBackground, .progressiveDownload], completed: nil)
}
Try 3: Comment the code for setting corner radius
/*self.layer.cornerRadius = 10.0
self.layer.shadowRadius = 5.0
self.layer.shadowOpacity = 0.3
self.layer.shadowOffset = CGSize(width: 5.0, height: 10.0)
self.clipsToBounds = false*/
Share your results for Try 1, 2 and 3 and then we can get the better idea about where the problem lies.
Hope this way we can get the reason behind flickering.
Upvotes: 1