Reputation: 25751
I have an svg image on a page. A user then clicks a link and this is called to get the toDataUrl():
console.log('Processing svg for NOT Internet Explorer');
var svgText = $("#div-surrounding-svg-element").html();
var d3Canvas = document.getElementById("d3-canvas");
d3Canvas.width = 2000;
d3Canvas.height = 300;
var ctxt = d3Canvas.getContext("2d");
// make canvas background
ctxt.fillStyle = "#fff";
ctxt.fillRect(0, 0, d3Canvas.width, d3Canvas.height);
var svg = new Blob([svgText], { type: "image/svg+xml;charset=utf-8" });
var domURL = self.URL || self.webkitURL || self;
var url = domURL.createObjectURL(svg);
var img = new Image();
img.onload = function ()
{
ctxt.drawImage(this, 0, 0);
domURL.revokeObjectURL(url);
var dataUrl = d3Canvas.toDataURL();
// $('#download-chart-dataUrl').val(dataUrl);
// var downloadExcelForm = $('#download-chart-form');
// downloadExcelForm.submit();
// $('#download-chart-form').submit();
DownloadPNG(dataUrl);
};
img.src = url;
}
DownloadPNG does a POST to the server and C# does this:
var base64Data = Regex.Match(dataUrl, @"data:image/(?<type>.+?),(?<data>.+)").Groups["data"].Value;
var binData = Convert.FromBase64String(base64Data);
using (var stream = new MemoryStream(binData))
{
var tempFolder = ConfigurationManager.AppSettings["tempFilesDirectory"];
var bitmap = new Bitmap(stream);
var folder = Server.MapPath(tempFolder);
var imagePath = folder + $"/{Guid.NewGuid().ToString()}.png";
bitmap.Save(imagePath);
//return File(imagePath, "image/png", "Chart.png");
Response.Clear();
Response.AddHeader("Content-Disposition", "attachment;filename=Chart.png");
Response.WriteFile(imagePath);
Response.End();
}
I am getting a plain white png instead of the image I want. What am I missing? Thanks.
Upvotes: 1
Views: 2318
Reputation: 8699
You don't need any server-side for download png)))Please see an example P.S. Using jquery for a dom manipulation is a "bad taste" in 2k18, please use dom api))
Update: I have added querySelector to the SVG child of SVG, and SVG serializing code.
downloadPng=function(){
var img = new Image();
img.onload = function (){
var canvas = document.createElement("canvas");
canvas.width = img.naturalWidth;
canvas.height = img.naturalHeight;
var ctxt = canvas.getContext("2d");
ctxt.fillStyle = "#fff";
ctxt.fillRect(0, 0, canvas.width, canvas.height);
ctxt.drawImage(img, 0, 0);
var a = document.createElement("a");
a.href = canvas.toDataURL("image/png");
a.download = "image.png"
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
};
var innerSvg = document.querySelector("#div-surrounding-svg-element svg svg");
var svgText = (new XMLSerializer()).serializeToString(innerSvg);
img.src = "data:image/svg+xml;utf8," + encodeURIComponent(svgText);
}
<div id="div-surrounding-svg-element">
<svg id="inner-svg" height="100" width="500" xmlns="http://www.w3.org/2000/svg">
<svg height="100" width="500" xmlns="http://www.w3.org/2000/svg">
<ellipse cx="240" cy="50" rx="220" ry="30" style="fill:green" />
</svg>
<ellipse cx="240" cy="50" rx="220" ry="30" style="fill:yellow" />
</svg>
</div>
<button onclick="downloadPng()">download</button>
Upvotes: 6