Mini Fridge
Mini Fridge

Reputation: 938

Modify key of std::map

Is there a way to modify the key of a std::map or ? This example shows how to do so with rebalancing the tree. But what if I provide some guarantees that the key won't need to be rebalanced?

#include <vector>
#include <iostream>
#include <map>


class Keymap
{
private:    
    int key; // this key will be used for the indexing
    int total;
public:
    Keymap(int key): key(key), total(0)
    {}
    bool operator<(const Keymap& rhs) const{
        return key < rhs.key;
    }
    void inc()
    {
        total++;
    }
};
std::map<Keymap, int> my_index;



int main (){
    std::map<Keymap, int> my_index;
    Keymap k(2);
    my_index.insert(std::make_pair(k, 0));

    auto it = my_index.begin();

    it->first.inc(); // this won't rebalance the tree from my understanding
    return 0;
}

The modification won't compile because of the constness of it->first

Is there any way to override this behavior?

Upvotes: 8

Views: 3811

Answers (4)

bobah
bobah

Reputation: 18864

If you cannot change the design and introduce surrogate read-only keys, your best option is to use Boost.MultiIndex container (I am not aware of reasonable alternatives). It is designed specifically for this purpose and has consistent built-in support of updating the indexed object, including the transactional variant. Documentation and code examples are here.

Generally, patterns like storing business entities in a self-keyed sets, having mutable keys serving additional purpose (counters and whatnot), etc. tend to have impact on maintenability, performance, and scalability of the code.

Upvotes: 3

aschepler
aschepler

Reputation: 72473

std::map and the other standard associative containers do not provide a way to do this without removing and adding an element, likely causing tree rebalancing side effects. You can go around the map key constness in various ways (e.g. using mutable members), but then it's entirely up to you to make sure you don't actually break the key ordering.

If you need this sort of efficiency but a bit more safety, you might consider changing the container to a boost::multi_index_container instead.

A std::map<K,V> is similar to:

namespace BMI = boost::multi_index;
using map_value_type = std::pair<K, V>;
using map_type = BMI::multi_index_container<
    map_value_type,
    BMI::indexed_by<BMI::ordered_unique<
        BMI::member<map_value_type, &map_value_type::first>
>>>;

except that in a multi_index_container, the entire element is always const. If you want to be able to directly modify the second members, a means for that is described on this boost page.

multi_index_container provides two members the standard associative containers do not, replace and modify. Both of these will check for whether the modified element is in the same sort order or not. If it is, no rebalancing is done.

auto it = my_index.begin();
auto pair = *it;
pair.first.inc();
my_index.replace(it, pair);

// OR

auto it = my_index.begin();
my_index.modify(it, [](auto& pair) { pair.first.inc(); });

Upvotes: 1

Max Langhof
Max Langhof

Reputation: 23711

You could wrap your keys into a class that allows modification of const objects. One such class would be std::unique_ptr:

using KeymapPtr = std::unique_ptr<Keymap>;

struct PtrComp
{
    template<class T>
    bool operator()(const std::unique_ptr<T>& lhs, const std::unique_ptr<T>& rhs) const
    {
        return *lhs < *rhs;
    }
};

template<class V>
using PtrMap = std::map<KeymapPtr, V, PtrComp>;

int main (){
    PtrMap<int> my_index;
    KeymapPtr k = std::make_unique<Keymap>(2);
    my_index.emplace(std::move(k), 0);

    auto it = my_index.begin();

    it->first->inc(); // this won't rebalance the tree from my understanding
    return 0;
}

Demo

Note that we have to supply a custom comparator object since we (presumably) want to sort by the key values, not the pointer values.

To be clear, this is not what unique_ptr is meant for, and the const semantics of smart pointers (which follow those of regular pointers) are a bit backwards from this perspective (why can I get a non-const reference from a const object? A linter may complain about this kind of use...), but it does the trick here. The same would of course work with naked pointers (where a T* const can have the T value changed but not the pointer location, whereas a const T* can have its location changed but not the T), but this mimics the ownership/lifetime model of your original code.

Needless to say, this opens the door to breaking the map invariants (breaking the sortedness by keys) so think twice before using it. But unlike const_casting your key directly, it is free of UB.

Upvotes: 1

john
john

Reputation: 88017

You could make inc const and total mutable

class Keymap
{
private:    
    int key; // this key will be used for the indexing
    mutable int total;
public:
    Keymap(int key): key(key), total(0)
    {}
    bool operator<(const Keymap& rhs) const{
        return key < rhs.key;
    }
    void inc() const
    {
        total++;
    }
};

But you do need to ask yourself why you are doing this, mutable isn't used much.

You're right that no rebalancing is going to happen.

Upvotes: 5

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