Reputation: 11
First of all I want to say sorry for my english. Its not my mother tongue. I want to make a 2D Snake Game with python. I also want to press the button "p" to pause the game, and if I press it again, it should go on normaly. My idea was to use the time.sleep command. If p gets pressed it should start to "count" and implementing it into the sleep command. If I would p again it should stop the timer and also the sleep command. Can someone help me with this, because I can't find something in the internet... I use pygames for the key.
Thank you alot.
Jace
Upvotes: 0
Views: 2095
Reputation: 1839
You can use this function to pause a game:
def paused():
largeText = pygame.font.SysFont("comicsansms",115)
TextSurf, TextRect = text_objects("Paused", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
while pause:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
#gameDisplay.fill(white)
button("Continue",150,450,100,50,green,bright_green,unpause)
button("Quit",550,450,100,50,red,bright_red,quitgame)
pygame.display.update()
clock.tick(15)
If you want to bind it to a key, use this:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_p:
pause = True
paused()
Source: https://pythonprogramming.net/pause-game-pygame/
Upvotes: 1