Reputation: 1074
I'm trying to Play a custom mp3 sound I've put in an asset folder into the app folder, like you would do for a font or an image file, but then I don't really know how to proceed. I think I might need to register the audio file into the pubspec.yaml, but how?
And how do I play it?
I've checked out this two answer: How to play a custom sound in Flutter?
Flutter - Play custom sounds updated?
But the first one is too old and the second one uses URLs as the sound path: const kUrl2 = "http://www.rxlabz.com/labz/audio.mp3";
and the sound I like to play is in the app, not online. So... How can I do it?
This Is My Current Code, as You can see, there's only a Floating Button. And I need To Start The Sound at the Point I stated it in the code.
But visual studio underlines in red Various Parts: await: it says that await is unrecognized. audioPlugin.play: is says It's also unrecognized
import 'dart:io';
import 'dart:typed_data';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
void main() => runApp(new MyApp());
Directory tempDir = await getTemporaryDirectory();
File tempFile = new File('${tempDir.path}/demo.mp3');
await tempFile.writeAsBytes(bytes, flush: true);
AudioPlayer audioPlugin = new AudioPlayer();
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
void _incrementCounter() {
setState(() {
print("Button Pressed");
///
///
///
/// Here I Need To start Playing the Sound
///
///
///
///
audioPlugin.play(tempFile.uri.toString(), isLocal: true);
});
}
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Center(),
floatingActionButton: new FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: new Icon(Icons.add),
),
);
}
}
Upvotes: 3
Views: 11503
Reputation: 101
Use the audioplayers package => https://pub.dev/packages/audioplayers
Add the key to plist for iOS Support
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
Add dependencies to pubspec.yaml file
audioplayers: ^0.13.2
Flutter code:
import 'package:flutter/material.dart';
import 'package:audioplayers/audio_cache.dart';
import 'package:audioplayers/audioplayers.dart';
class AudioTest extends StatefulWidget {
@override
_AudioTestState createState() => _AudioTestState();
}
class _AudioTestState extends State<AudioTest> {
static AudioCache _player = AudioCache();
static const _audioPath = "count_down.mp3";
AudioPlayer _audioPlayer = AudioPlayer();
Future<AudioPlayer> playAudio() async {
return _player.play(_audioPath);
}
void _stop(){
if (_audioPlayer != null) {
_audioPlayer.stop();
}
@override
void initState() {
playAudio().then((player) {
_audioPlayer = player;
});
super.initState();
}
@override
Widget build(BuildContext context) {
return homeScreen();
}
Widget homeScreen() {
return Scaffold();
//Enter your code here
}
}
Upvotes: 2
Reputation: 51682
It's not pretty, but...
Add the mp3 file to the assets folder and add it to pubspec.yaml
like this.
Load the asset as binary data with rootBundle.load(asset)
Use path_provider
to get the app's temp folder location
Use regular dart:io
to open a file in tempDir
(maybe use the asset name) and write bytes
to it.
Form a file
URL from the temporary file name in the form file:///folderPath/fileName
Pass this to audioplayer, setting isLocal
to true (needed on iOS).
import 'dart:async';
import 'dart:io';
import 'dart:typed_data';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:audioplayer/audioplayer.dart';
import 'package:path_provider/path_provider.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Audio Player Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
AudioPlayer audioPlugin = AudioPlayer();
String mp3Uri;
@override
void initState() {
_load();
}
Future<Null> _load() async {
final ByteData data = await rootBundle.load('assets/demo.mp3');
Directory tempDir = await getTemporaryDirectory();
File tempFile = File('${tempDir.path}/demo.mp3');
await tempFile.writeAsBytes(data.buffer.asUint8List(), flush: true);
mp3Uri = tempFile.uri.toString();
print('finished loading, uri=$mp3Uri');
}
void _playSound() {
if (mp3Uri != null) {
audioPlugin.play(mp3Uri, isLocal: true);
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Audio Player Demo Home Page'),
),
body: Center(),
floatingActionButton: FloatingActionButton(
onPressed: _playSound,
tooltip: 'Play',
child: const Icon(Icons.play_arrow),
),
);
}
}
Upvotes: 4