Reputation: 1356
I am trying to build a full-screen barcode scanner within my app and I cannot get the LinearLayout
which only contains my CameraSource
to fill the entire screen (bottom of this post is a screenshot of my result with an emulated camera in the simulator).
Here is my layout:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/topLayout"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.mattdonders.android.wppcalculator.barcode.CameraSourcePreview
android:id="@+id/camera_preview"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1"/>
</LinearLayout>
Here is my onCreate method from my BarcodeScanner activity:
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_barcode_scanner);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mPreview = (CameraSourcePreview) findViewById(R.id.camera_preview);
// Check for the camera permission before accessing the camera. If the
// permission is not granted yet, request permission.
int rc = ActivityCompat.checkSelfPermission(this, Manifest.permission.CAMERA);
if (rc == PackageManager.PERMISSION_GRANTED) {
createCameraSource();
} else {
requestCameraPermission();
}
}
Here is the constructor of the CameraSource class:
public CameraSourcePreview(Context context, AttributeSet attrs) {
super(context, attrs);
mContext = context;
mStartRequested = false;
mSurfaceAvailable = false;
mSurfaceView = new SurfaceView(context);
mSurfaceView.getHolder().addCallback(new SurfaceCallback());
addView(mSurfaceView);
}
Screenshot of the view not being completely filled.
Upvotes: 1
Views: 471
Reputation: 1356
As mentioned above in the comments to my original post, the answer to this lies in the onLayout
method of the CameraSourcePreview class. Based on implementing a few solutions mentioned in a Github issue, this answer has worked the best for me and I have copy / pasted the code below so the answer to this question is not just a link.
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
int previewWidth = 320;
int previewHeight = 240;
if (mCameraSource != null) {
Size size = mCameraSource.getPreviewSize();
if (size != null) {
previewWidth = size.getWidth();
previewHeight = size.getHeight();
}
}
// Swap width and height sizes when in portrait, since it will be rotated 90 degrees
if (isPortraitMode()) {
int tmp = previewWidth;
previewWidth = previewHeight;
previewHeight = tmp;
}
final int viewWidth = right - left;
final int viewHeight = bottom - top;
int childWidth;
int childHeight;
int childXOffset = 0;
int childYOffset = 0;
float widthRatio = (float) viewWidth / (float) previewWidth;
float heightRatio = (float) viewHeight / (float) previewHeight;
// To fill the view with the camera preview, while also preserving the correct aspect ratio,
// it is usually necessary to slightly oversize the child and to crop off portions along one
// of the dimensions. We scale up based on the dimension requiring the most correction, and
// compute a crop offset for the other dimension.
if (widthRatio > heightRatio) {
childWidth = viewWidth;
childHeight = (int) ((float) previewHeight * widthRatio);
childYOffset = (childHeight - viewHeight) / 2;
} else {
childWidth = (int) ((float) previewWidth * heightRatio);
childHeight = viewHeight;
childXOffset = (childWidth - viewWidth) / 2;
}
for (int i = 0; i < getChildCount(); ++i) {
// One dimension will be cropped. We shift child over or up by this offset and adjust
// the size to maintain the proper aspect ratio.
getChildAt(i).layout(
-1 * childXOffset, -1 * childYOffset,
childWidth - childXOffset, childHeight - childYOffset);
}
try {
startIfReady();
} catch (IOException e) {
Log.e(TAG, "Could not start camera source.", e);
}
}
Upvotes: 2