Reputation: 221
my goal is to have a program which screen captures a game and then to read the picture from code.
i'm realy new to the win api + never used bitmaps, so im having a hard time, im a complete noob.
the code i have to screen capture is (found it on stack overflow):
HDC hScreenDC = GetDC(NULL);
// and a device context to put it in
HDC hMemoryDC = CreateCompatibleDC(hScreenDC);
int width = GetDeviceCaps(hScreenDC, HORZRES);
int height = GetDeviceCaps(hScreenDC, VERTRES);
// maybe worth checking these are positive values
HBITMAP hBitmap = CreateCompatibleBitmap(hScreenDC, width, height);
// get a new bitmap
HBITMAP hOldBitmap = (HBITMAP)SelectObject(hMemoryDC, hBitmap);
BitBlt(hMemoryDC, 0, 0, width, height, hScreenDC, 0, 0, SRCCOPY);
hBitmap = (HBITMAP)SelectObject(hMemoryDC, hOldBitmap);
// clean up
DeleteDC(hMemoryDC);
DeleteDC(hScreenDC);
my idea of how that would be possible is converting "hBitmap" to a mat/2d array. i searched the internet and found the next solution:
Load image into a HBITMAP handle.
Get BITMAP object from HBITMAP.
Create a DWORD array to load bmBits form BITMAP.
Save the DWORD array into a RGB structure matrix.
step 1 already did, i have the var "hBitmap".
for step 2, i added the next code:
//Get BITMAP object from HBITMAP
BITMAP bitmap;
GetObject(hBitmap, sizeof(BITMAP), &bitmap);
before the delete dc.
i don't know how to do step 3 and 4. would be glad if someone showed me as i did not manage to find any simple guide on the subject. if there are other better solutions i would be happy to hear about them as well.
edit: tried to save it as .ppm with "Barmak Shemirani" answer but it just showed me 4 big squares?
note: i +=4, i know its rgba and not rgb, but the a is always 255 code:
using namespace std;
int main()
{
cout << "Hello World!\n";
HDC hScreenDC = GetDC(NULL);
// and a device context to put it in
HDC hMemoryDC = CreateCompatibleDC(hScreenDC);
int width = GetDeviceCaps(hScreenDC, HORZRES);
int height = GetDeviceCaps(hScreenDC, VERTRES);
// maybe worth checking these are positive values
HBITMAP hBitmap = CreateCompatibleBitmap(hScreenDC, width, height);
// get a new bitmap
HBITMAP hOldBitmap = (HBITMAP)SelectObject(hMemoryDC, hBitmap);
BitBlt(hMemoryDC, 0, 0, width, height, hScreenDC, 0, 0, SRCCOPY);
hBitmap = (HBITMAP)SelectObject(hMemoryDC, hOldBitmap);
WORD bpp = 32; //32-bit bitmap
cout << "width=" << width << endl;
cout << "height=" << height << endl;
DWORD size = ((width * bpp + 31) / 32) * 4 * height;
BITMAPINFOHEADER bi = { sizeof(bi) };
bi.biWidth = width;
bi.biHeight = height;
bi.biPlanes = 1;
bi.biBitCount = bpp;
unsigned char* bits = new unsigned char[size];
int result = GetDIBits(hScreenDC, hBitmap, 0, height, bits, (BITMAPINFO*)&bi, DIB_RGB_COLORS);
ofstream img(".ppm");
img << "P3" << endl;
img << 1536 << " " << 864 << endl;
img << "255" << endl;
for (int i = 0; i <= 864; i++) {
for (int j = 0; j < 1536; j+=4) {
int r = bits[i];
int g = bits[i + 1];
int b = bits[i + 2];
img << r << " " << g << " " << b << endl;
}
}
cout << "finished" << endl;
delete[]bits;
// clean up
SelectObject(hMemoryDC, hOldBitmap);//now we can destroy hMemoryDC & hBitmap
DeleteObject(hBitmap);
DeleteDC(hMemoryDC);
ReleaseDC(0, hScreenDC);
}
Upvotes: 1
Views: 530
Reputation: 31599
GetObject(hBitmap...)
will fill the bm.bmBits
member for DIBs only. But here we don't have a DIB. Use GetDIBits
instead. The example below reads the pixels in to bits
for a 32-bit bitmap.
WORD bpp = 32; //32-bit bitmap
DWORD size = ((width * bpp + 31) / 32) * 4 * height;
BITMAPINFOHEADER bi = { sizeof(bi) };
bi.biWidth = width;
bi.biHeight = height;
bi.biPlanes = 1;
bi.biBitCount = bpp;
unsigned char* bits = new unsigned char[size];
int result = GetDIBits(hdc, hBitmap, 0, height, bits, (BITMAPINFO*)&bi, DIB_RGB_COLORS);
...
delete[]bits;
Aside, your code also requires ReleaseDC(0, hScreenDC)
for cleanup, instead of DeleteDC(hScreenDC)
, because DC was acquired by GetDC
.
//cleanup:
SelectObject(hMemoryDC, hOldBitmap);//now we can destroy hMemoryDC & hBitmap
DeleteObject(hBitmap);
DeleteDC(hMemoryDC);
ReleaseDC(0, hScreenDC);
Saving in ppm/non-binary:
ofstream img("filename.ppm");
img << "P3\n";
img << width << " " << height << "\n";
img << "255\n";
for(int y = height - 1; y >= 0; y--)
{
for(int x = 0; x < width; x ++)
{
int i = (y * width + x) * 4;
int r = bits[i + 2];
int g = bits[i + 1];
int b = bits[i + 0];
img << r << " " << g << " " << b << " ";
}
img << "\n";
}
Upvotes: 1