Reputation: 316
I have a font in a fonts/ directory. How do I load this into the game, then use it on a text object in my game? I haven't been able to find anything on using fonts in Phaser 3.
I tried out multiple methods and property from the
https://labs.phaser.io/index.html?dir=&q=
https://photonstorm.github.io/phaser3-docs
this both link for the phaser3 but not able to set the width of the perticular text
i also try to apply font using css but it also not working for me.
Thanks in advance.
Upvotes: 1
Views: 1896
Reputation: 9445
First, load the font from your css in the normal way, something like this (if the url is relative like below, it must be relative to the css file):
@font-face {
font-family: "Indie Flower";
src: url(../fonts/IndieFlower.ttf) format("truetype");
}
Then use the font family in your text objet style:
function create() {
this.add.text(10, 10, 'My text', {
fontFamily: 'Indie Flower',
fontSize: '2.5em'
});
}
See the Phaser.js docs to see all the available properties.
You may have issues about font loading: I mean the font may not display on load, and you may have to wait for the load then change your text in order to display the font; I'm not an expert about it and there are many different solutions for this. For my part when I tested my answer, I just added this line at the beginning of the html body, and it fixed the issue:
<span style="font-family:'Indie Flower'"></span>
Upvotes: 3