Reputation: 119
For learning purpose I want to make a console clone on c# of space invaders. I'm stuck on the issue of how to make the rows of invaders. There must 4 rows with 6 invaders for example. I have managed to make one invader as a list of structure where I put the x and y coordinate and the character. My question is: How can I make 4 rows with 6 invaders of that type so they can be printed on the console every one with different coordinates. this is an example of my invader:
using System;
using System.Collections.Generic;
using System.Threading;
namespace SpaceInvader
{
public struct Position
{
public int Row { get; set; }
public int Col { get; set; }
public char Symbol { get; set; }
public Position(int row, int col, char symbol)
{
this.Row = row;
this.Col = col;
this.Symbol = symbol;
}
}
class Program
{
static public int maxRows = 50;
static public int maxCols = 180;
public static List<Position> invader = new List<Position>();
public static List<List<Position>> invaders = new List<List<Position>>();
public static int moveX = 0;
public static int moveY =0;
static void Main()
{
ScreenSettings();
InitializeInvaders();
DrawInvaders();
while (true)
{
moveX++;
InitializeInvaders(moveY,moveX);
DrawInvaders();
Console.Clear();
Thread.Sleep(300);
}
}
private static void ScreenSettings()
{
Console.CursorVisible = false;
Console.BufferHeight = Console.WindowHeight = maxRows;
Console.BufferWidth = Console.WindowWidth = maxCols;
}
private static void DrawInvaders()
{
foreach (List<Position> invader in invaders)
{
DrawInvader(invader);
}
}
private static void InitializeInvaders(int moveY = 0, int moveX = 0)
{
for (int row = 0 ; row < 16; row += 4)
{
for (int col = 0 ; col < 99 ; col += 9)
{
InitializeInvader(row+moveY, col+moveX);
}
}
invaders.Add(invader);
}
private static void DrawInvader(List<Position> invader)
{
;
foreach (Position part in invader)
{
Console.SetCursorPosition(part.Col, part.Row);
Console.Write((char)part.Symbol);
}
}
public static List<Position> InitializeInvader(int row, int col)
{
int startrow = 5;//start position row
int startcol = 40;// start position col
invader.Add(new Position(startrow + row, startcol + col, '/'));
invader.Add(new Position(startrow + row, startcol + 1 + col, '{'));
invader.Add(new Position(startrow + row, startcol + 2 + col, 'O'));
invader.Add(new Position(startrow + row, startcol + 3 + col, '}'));
invader.Add(new Position(startrow + row, startcol + 4 + col, '\\'));
invader.Add(new Position(startrow + 1 + row, startcol + col, '\\'));
invader.Add(new Position(startrow + 1 + row, startcol + 1 + col, '~'));
invader.Add(new Position(startrow + 1 + row, startcol + 2 + col, '$'));
invader.Add(new Position(startrow + 1 + row, startcol + 3 + col, '~'));
invader.Add(new Position(startrow + 1 + row, startcol + 4 + col, '/'));
return invader;
}
}
Upvotes: 1
Views: 349
Reputation: 1720
Try to change your Main
method in this way to make picture better:
static void Main()
{
ScreenSettings();
while (true)
{
invader.Clear();
InitializeInvaders(moveY, moveX);
DrawInvaders();
Console.Clear();
Thread.Sleep(10);
moveX++;
}
}
The point is, that you have to clear the previous positions before redrawing aliens. And you don't need call InitializeInvaders
and DrawInvaders
twice in Main
.
I agree with Dour High Arch, that it would be better with Invader
class. And two another pieces of advice:
invader
, moveX
, moveY
.Hope it helps. P.S. Nice aliens=)
Upvotes: 2