Reputation: 43
So I'm doing my first java assignment, which is to make a very basic game using slick2d. This is what I have so far
Notice the little yellow bus on the left hand side. I need this bus to be moving from left to right across the screen. Rendering the bus as stationary is easy:
public void render(Graphics g) {
bus.draw(0, 432);
}
But I need to use 'delta' to move it from left to right. Now I know that the update method has delta in it:
public void update(Input input, int delta) throws SlickException {
}
but the render method does not.
How can I get the value of delta into the render method?
(Without changing the method signatures cause apparently that screws everything up when using slick2d)
Upvotes: 0
Views: 97
Reputation: 2943
One possibility would be to save the delta value in an attribute of your class. So on top of your class simply:
private int deltaValue;
and inside your update method:
public void update(Input input, int delta) throws SlickException {
deltaValue = delta;
}
Then you can access your delta value inside your render method:
public void render(Graphics g) {
// System.out.println(deltaValue);
}
Upvotes: 0