user3178756
user3178756

Reputation: 595

Maya Rendered images, camera matrices

I have some rendered images from Maya, What I like to have is extrinsic and intrinsic matrices as you would get from the calibration of a real camera. I've extracted the rotation and translation but I can't figure out the intrinsic matrix. I found is the projection matrix but it doesn't work the same way. I want to be able to convert between world coordinate to pixel coordinate like this: https://docs.opencv.org/2.4/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.html

Upvotes: 0

Views: 1018

Answers (1)

user3178756
user3178756

Reputation: 595

In case someone else is looking for an answer, I found this link useful: https://github.com/chloelle/MayaCamera. It converts Maya camera attributes to OpenCV camera matrices.

Upvotes: 1

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