Reputation: 595
I have some rendered images from Maya, What I like to have is extrinsic and intrinsic matrices as you would get from the calibration of a real camera. I've extracted the rotation and translation but I can't figure out the intrinsic matrix. I found is the projection matrix but it doesn't work the same way. I want to be able to convert between world coordinate to pixel coordinate like this: https://docs.opencv.org/2.4/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.html
Upvotes: 0
Views: 1018
Reputation: 595
In case someone else is looking for an answer, I found this link useful: https://github.com/chloelle/MayaCamera. It converts Maya camera attributes to OpenCV camera matrices.
Upvotes: 1