Reputation: 251
This might be rather stupid question. I would like to know if different nuances/extent of randomness would be possible using arc4random_uniform in Swift. Here's an example:
let number = arc4random_uniform(10) + 1
print(number)
In this case, a number will be printed randomly from 1 to 10. But is there a way that I can repeat the random result, 2 to 3 times? The result would be something like this:
1, 1, 6, 6, 6, 3, 3, 8, 8, 9, 9, 9 ...
// 1) Randomly selected and 2) repeated 2 to 3 times randomly.
Perhaps I might use two arc4random_uniform functions together, but cannot express them properly. Would be much appreciated if you could give me some suggestions. <3
Upvotes: 0
Views: 71
Reputation: 41226
I'd suggest a custom Sequence
:
class RepeatingRandomSequence : Sequence {
let rangeLow, rangeSpan : UInt32
let repeatLow, repeatSpan : UInt32
init(range:Range<UInt32>, count:Range<UInt32>) {
rangeLow = range.lowerBound
rangeSpan = range.upperBound - range.lowerBound + 1
repeatLow = count.lowerBound
repeatSpan = count.upperBound - count.lowerBound + 1
}
func makeIterator() -> AnyIterator<UInt32> {
var count : UInt32 = 0
var value : UInt32 = 0
return AnyIterator {
if(count <= 0) {
count = arc4random_uniform(self.repeatSpan) + self.repeatLow
value = arc4random_uniform(self.rangeSpan) + self.rangeLow
}
defer { count = count - 1 }
return value
}
}
}
let sequence = RepeatingRandomSequence(range: 0..<10, count: 2..<3)
let randoms = sequence.makeIterator()
Note that the iterator, randoms
now generates an endless sequence of random numbers using randoms.next()
Since the sequence is endless, many things aren't particularly useful, like sort
, map
, etc. You could however use it like:
for value in random {
print(value)
if(value == 9) { // or any other termination condition
break
}
}
Or more conventionally, as:
(0..<10).forEach { _ in
print(String(describing: random.next()))
}
Upvotes: 1
Reputation: 154563
In order to do this, you will need to generate two values: your random value
and a repeatCount
. Also, you'll need to remember both of those values so that you can repeat the value
. You can do this with a custom class:
class RandomWithRepeats {
var range: ClosedRange<Int>
var repeatRange: ClosedRange<Int>
var repeatCount = 0
var value = 0
init(range: ClosedRange<Int>, repeatRange: ClosedRange<Int>) {
self.range = range
self.repeatRange = repeatRange
}
// generate a random number in a range
// Just use Int.random(in:) with Swift 4.2 and later
func random(in range: ClosedRange<Int>) -> Int {
return Int(arc4random_uniform(UInt32(range.upperBound - range.lowerBound + 1))) + range.lowerBound
}
func nextValue() -> Int {
// if repeatCount is 0, its time to generate a new value and
// a new repeatCount
if repeatCount == 0 {
// For Swift 4.2, just use Int.random(in:) instead
value = self.random(in: range)
repeatCount = self.random(in: repeatRange)
}
repeatCount -= 1
return value
}
}
Example:
let rand = RandomWithRepeats(range: 1...10, repeatRange: 2...3)
// generate 20 random repeated numbers
for _ in 1...20
{
print(rand.nextValue(), terminator: " ")
}
6 6 6 8 8 8 10 10 10 2 2 9 9 5 5 8 8 8 5 5
Upvotes: 2
Reputation: 1509
With regards to the nuances of random number generators: have a look at GKRandomSource.
What you're doing here is not really making something less random, or modifying the parameters in the random number generator. You're simply applying an operation (with one random parameter) to a collection of random integers.
extension Collection {
func duplicateItemsRandomly(range: CountableClosedRange<Int>) -> [Element] {
return self.reduce(into: [Element](), { (acc, element) in
let distance = UInt32(range.upperBound - range.lowerBound + 1)
let count = Int(arc4random_uniform(distance) + UInt32(range.lowerBound))
let result = Array.init(repeating: element, count: count)
acc.append(contentsOf: result)
})
}
}
let sequence = [1, 6, 3, 8, 9]
sequence.duplicateItemsRandomly(range: 2...3)
// [1, 1, 6, 6, 6, 3, 3, 3, 8, 8, 8, 9, 9, 9]
P.S: If you're writing this code in Swift 4.2, please use Int.random(in:)
.
Upvotes: 2