Reputation: 595
below is the code that I'm using for movement of a object:
let XX = 0
let YY = 0
let maxSpeed = 100;
if(keyDown.w) {
XX += Math.sin(angle*Math.PI/180)*moveSpeed;
YY += -Math.cos(angle*Math.PI/180)*moveSpeed;
}
I'm trying to implement friction in it when object starts moving. like when key is down, speed starts to going up and it takes n seconds until it reaches the maxSpeed
.
How can I Do this?
Upvotes: 2
Views: 694
Reputation: 80197
Seems that you need not friction but acceleration. Here is constant acceleration due to constan motor power:
let XX = 0
let YY = 0
let moveSpeed = 0;
let Accel = 2;
let maxSpeed = 100;
if(keyDown.w) {
moveSpeed = Math.min(maxSpeed, moveSpeed + Accel);
XX += Math.sin(angle*Math.PI/180)*moveSpeed;
YY += -Math.cos(angle*Math.PI/180)*moveSpeed;
}
Upvotes: 2