Reputation: 586
I have the following setup
The three tic tac toe boards are gridpanes in JavaFx.
I am trying a very simple approach of adding an ImageView to the grid node in order to indicate if it is an x or o.
The code I am doing that with is.
private void handleNewGameAction(ActionEvent event) throws IOException {
FXMLLoader fxmlloader = new FXMLLoader(getClass().getResource("FXMLDocument.fxml"));
GridPane pane = (GridPane)fxmlloader.getNamespace().get("topGrid");
Image image = new Image("x.png");
pane.add(new ImageView(image), 0, 0);
}
The error I am getting is
Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1774)
at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.control.MenuItem.fire(MenuItem.java:462)
at com.sun.javafx.scene.control.skin.ContextMenuContent$MenuItemContainer.doSelect(ContextMenuContent.java:1405)
at com.sun.javafx.scene.control.skin.ContextMenuContent$MenuItemContainer.lambda$createChildren$343(ContextMenuContent.java:1358)
at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:394)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$353(GlassViewEventHandler.java:432)
at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:431)
at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
at com.sun.glass.ui.View.notifyMouse(View.java:937)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at sun.reflect.misc.Trampoline.invoke(MethodUtil.java:71)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at sun.reflect.misc.MethodUtil.invoke(MethodUtil.java:275)
at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1769)
... 43 more
Caused by: java.lang.IllegalArgumentException: Invalid URL: Invalid URL or resource not found
at javafx.scene.image.Image.validateUrl(Image.java:1118)
at javafx.scene.image.Image.<init>(Image.java:620)
at pkg3dtictactoe.FXMLDocumentController.handleNewGameAction(FXMLDocumentController.java:40)
... 53 more
Caused by: java.lang.IllegalArgumentException: Invalid URL or resource not found
at javafx.scene.image.Image.validateUrl(Image.java:1110)
... 55 more
I am really at a loss and I have been looking at Stack overflow and seeing answers that look exactly like I have written, but I still get the error above.
Upvotes: 1
Views: 1992
Reputation: 46265
First, to answer the immediate problem, the ultimate cause of the error is given by the stack trace:
Caused by: java.lang.IllegalArgumentException: Invalid URL or resource not found
at javafx.scene.image.Image.validateUrl(Image.java:1110)
... 55 more
This means that the URL ("x.png"
) you give to the constructor of Image
is invalid. Either you have used the wrong path or the resource is not where you think it is. You mention in the comments that you have your image file in the same directory as your .java
files. If you're using Maven or Gradle the default location for resources is src/main/resources
(and src/main/java
for *.java
files). If this is a pure NetBeans JavaFX project (which may use Ant?) I don't know where the resources are supposed to go. See if there is a directory designated for resources and, if there is, move all resource files there.
There are a couple other things wrong with your code:
private void handleNewGameAction(ActionEvent event) throws IOException {
FXMLLoader fxmlloader = new FXMLLoader(getClass().getResource("FXMLDocument.fxml"));
GridPane pane = (GridPane)fxmlloader.getNamespace().get("topGrid");
Image image = new Image("x.png");
pane.add(new ImageView(image), 0, 0);
}
The first issue deals with fxmlloader.getNamespace().get("topGrid")
. You are calling this on a newly created FXMLLoader
and you haven't called load()
yet. The result of this call will always be null
because the FXMLLoader
hasn't actually instantiated anything yet.
The second, and in my opinion larger, issue deals with the fact you are creating a new GridPane
every time this method is invoked. This new GridPane
is never added to any Scene
and therefore the GUI will never be updated. And to be clear, the GridPane
you are retrieving in the method is not the same one that is already being displayed. And when the method exits the GridPane
falls out of scope and is garbage collected.
Since you are creating a game board you should only ever need to load the board once (or maybe once per game). After that you use the loaded board to add images to. You should be using a controller class that's linked with the FXML file.
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.scene.image.ImageView;
import javafx.scene.layout.GridPane;
public class Controller {
@FXML
private GridPane topGrid;
@FXML
private void handleAction(ActionEvent event) {
topGrid.add(new ImageView(/*image*/), 0, 0);
event.consume();
}
}
To link a controller to an FXML file you would use either the fx:controller
attribute in the file or you would use FXMLLoader.setController(Object)
before calling the instance load()
method. To retrieve a controller you can use FXMLLoader.getController()
after calling load.
To learn more about FXML in JavaFX, see Introduction to FXML.
Upvotes: 2