Reputation: 143
I am trying to make a custom media sink for video playback in an OpenGL application (without the various WGL_NV_DX_INTEROP, as I am not sure if all my target devices support this).
What I have done so far is to write a custom stream sink that accepts RGB32 samples and set up playback with a media session, however i encountered a problem with initial testing of playing an mp4 file:
If, however, I configure the stream sink to receive NV12 samples, everything seems to work fine.
My best guess is the color converter MFT generated by the TopologyLoader needs some more configuration, but I don't know how to do that, considering that I need to keep this entire process indipendent from the original file types.
Upvotes: 2
Views: 465
Reputation: 1515
I've made a minimal test case, that demonstrate the use of a custom video renderer with a classical Media Session.
I use big_buck_bunny_720p_50mb.mp4, and i don't see any problems using RGB32 format.
Sample code here : https://github.com/mofo7777/Stackoverflow under MinimalSinkRenderer.
EDIT
Your program works well with big_buck_bunny_720p_50mb.mp4. I think that your mp4 file is the problem. Share it, if you can.
I just made a few changes :
You Stop on MESessionEnded, and you Close on MESessionStopped.
case MediaEventType.MESessionEnded:
Debug.WriteLine("MediaSession:SesssionEndedEvent");
hr = mediaSession.Stop();
break;
case MediaEventType.MESessionClosed:
Debug.WriteLine("MediaSession:SessionClosedEvent");
receiveSessionEvent = false;
break;
case MediaEventType.MESessionStopped:
Debug.WriteLine("MediaSession:SesssionStoppedEvent");
hr = mediaSession.Close();
break;
default:
Debug.WriteLine("MediaSession:Event: " + eventType);
break;
Adding this to wait for the sound, and to check sample is ok :
internal HResult ProcessSample(IMFSample s)
{
//Debug.WriteLine("Received sample!");
CurrentFrame++;
if (s != null)
{
long llSampleTime = 0;
HResult hr = s.GetSampleTime(out llSampleTime);
if (hr == HResult.S_OK && ((CurrentFrame % 50) == 0))
{
TimeSpan ts = TimeSpan.FromMilliseconds(llSampleTime / (10000000 / 1000));
Debug.WriteLine("Frame {0} : {1}", CurrentFrame.ToString(), ts.ToString());
}
// Do not call SafeRelease here, it is done by the caller, it is a parameter
//SafeRelease(s);
}
System.Threading.Thread.Sleep(26);
return HResult.S_OK;
}
In
public HResult SetPresentationClock(IMFPresentationClock pPresentationClock)
adding
SafeRelease(PresentationClock);
before
if (pPresentationClock != null)
PresentationClock = pPresentationClock;
Upvotes: 2