Reputation: 2346
guys! I want to implement this in wpf, here's the link: http://www.matthiasdittrich.com/
So I should put some 2d content in viewport3d. I used Viewport2DVisual3D as the container for 2d elements. But I encountered serious aliasing, I added the RenderOptions.EdgeMode="Aliased",but it does not work.
Here's my xaml:
<Viewport3D RenderOptions.EdgeMode="Aliased">
<Viewport3D.Camera>
<PerspectiveCamera Position="0, -2, 6" LookDirection="0, 2, -6"/>
</Viewport3D.Camera>
<Viewport2DVisual3D RenderOptions.EdgeMode="Aliased">
<Grid Width="400" Height="400">
<s:SurfaceScrollViewer>
<ItemsControl>
<Label Background="LightGray"
Content="hahaha"/>
<Label Background="DarkGray"
Content="hahaha"/>
<Label Background="LightGray"
Content="hahaha"/>
<Label Background="DarkGray"
Content="hahaha"/>
<Label Background="LightGray"
Content="hahaha"/>
<Label Background="DarkGray"
Content="hahaha"/>
<Label Background="LightGray"
Content="hahaha"/>
<Label Background="DarkGray"
Content="hahaha"/>
<Label Background="LightGray"
Content="hahaha"/>
<Label Background="DarkGray"
Content="hahaha"/>
<Label Background="LightGray"
Content="hahaha"/>
<Label Background="DarkGray"
Content="hahaha"/>
</ItemsControl>
</s:SurfaceScrollViewer>
</Grid>
<Viewport2DVisual3D.Material>
<DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True" Brush="White"/>
</Viewport2DVisual3D.Material>
<Viewport2DVisual3D.Geometry>
<MeshGeometry3D Positions="-1,2,0 -1,-2,0 1,-2,0 1,2,0"
TextureCoordinates="0,0 0,1 1,1 1,0" TriangleIndices="0 1 2 0 2 3"/>
</Viewport2DVisual3D.Geometry>
</Viewport2DVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Color="#FFFFFFFF" Direction="0,0,-1"/>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
Can anybody help me? Thanks in advance!
Upvotes: 2
Views: 2254
Reputation: 13501
I am assuming RenderOptions.EdgeMode="Aliased" is the opposite of ANTI-Aliased so maybe you shouldn't touch that setting.
Upvotes: 2