Reputation: 4786
I have a loop handling an accept(2)
call. I want to be able to perform some cleanup when a SIGINT
is sent to the program. My first thought was to use the signal
function.
void signal_handler(int signal) {
printf("Caught signal\n");
}
int main() {
signal(SIGINT, &signal_handler);
// ...
int accept_fd = accept(sock, NULL, NULL);
if (accept_fd == -1) {
close(sock);
perror("accept");
return 1;
}
// ...
}
However, this simply prints "Caught signal" and then the program continues on.
If I modify main
to use sigaction
, the program works as expected.
int main() {
struct sigaction sa;
sa.sa_handler = &signal_handler;
sa.sa_flags = 0;
sigemptyset(&sa.sa_mask);
sigaction(SIGINT, &sa, NULL);
// ...
int accept_fd = accept(sock, NULL, NULL);
if (accept_fd == -1) {
close(sock);
perror("accept");
return 1;
}
// ...
}
Upon sending SIGINT, I get Caught Signal
, followed by accept: Interrupted system call
. From the man page for accept(2)
ERRORS
...
EINTR The system call was interrupted by a signal that was caught before a valid connection arrived; see signal(7).
I understand that sigaction
is more modern and that I should be using it over signal
, but I'm quite curious why it provides this difference in functionality.
Below I've included a full usable example program for each case.
#include <netdb.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
#define BUFFER_SIZE 32
void signal_handler(int signal) {
printf("Caught signal\n");
}
int main() {
signal(SIGINT, &signal_handler);
struct addrinfo hints;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
struct addrinfo *addr_info;
int info_result = getaddrinfo("localhost", "8080", &hints, &addr_info);
if (info_result != 0) {
printf("Getting address failed\n");
return 1;
}
int sock = socket(addr_info->ai_family, addr_info->ai_socktype, addr_info->ai_protocol);
if (sock == -1) {
printf("Socket Failed\n");
return 1;
}
int bind_result = bind(sock, addr_info->ai_addr, addr_info->ai_addrlen);
if (bind_result == -1) {
close(sock);
printf("Bind Failed\n");
return 1;
}
int listen_result = listen(sock, 8);
if (listen_result == -1) {
close(sock);
printf("Listen Failed\n");
return 1;
}
printf("Waiting...\n");
int accept_fd = accept(sock, NULL, NULL);
if (accept_fd == -1) {
close(sock);
perror("accept");
return 1;
}
printf("Got fd %d\n", accept_fd);
char *buffer = malloc(BUFFER_SIZE * sizeof(char));
int n;
while ((n = read(accept_fd, buffer, BUFFER_SIZE)) > 0) {
printf("%.*s\n", n, buffer);
}
close(sock);
}
#include <netdb.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
#define BUFFER_SIZE 32
void signal_handler(int signal) {
printf("Caught signal\n");
}
int main() {
struct sigaction sa;
sa.sa_handler = &signal_handler;
sa.sa_flags = 0;
sigemptyset(&sa.sa_mask);
sigaction(SIGINT, &sa, NULL);
struct addrinfo hints;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
struct addrinfo *addr_info;
int info_result = getaddrinfo("localhost", "8080", &hints, &addr_info);
if (info_result != 0) {
printf("Getting address failed\n");
return 1;
}
int sock = socket(addr_info->ai_family, addr_info->ai_socktype, addr_info->ai_protocol);
if (sock == -1) {
printf("Socket Failed\n");
return 1;
}
int bind_result = bind(sock, addr_info->ai_addr, addr_info->ai_addrlen);
if (bind_result == -1) {
close(sock);
printf("Bind Failed\n");
return 1;
}
int listen_result = listen(sock, 8);
if (listen_result == -1) {
close(sock);
printf("Listen Failed\n");
return 1;
}
printf("Waiting...\n");
int accept_fd = accept(sock, NULL, NULL);
if (accept_fd == -1) {
close(sock);
perror("accept");
return 1;
}
printf("Got fd %d\n", accept_fd);
char *buffer = malloc(BUFFER_SIZE * sizeof(char));
int n;
while ((n = read(accept_fd, buffer, BUFFER_SIZE)) > 0) {
printf("%.*s\n", n, buffer);
}
close(sock);
}
Upvotes: 3
Views: 779
Reputation: 249582
On BSD and Linux, signal()
is equivalent to sigaction()
with sa_flags
set to SA_RESTART
. If you set that flag in your sigaction()
code, it will behave the same as your signal()
code. If that's not what you want, then you must only use sigaction()
.
Notes from the Linux man page (which also apply to BSD and OS X):
On BSD, when a signal handler is invoked, the signal disposition is not reset, and further instances of the signal are blocked from being delivered while the handler is executing. Furthermore, certain blocking system calls are automatically restarted if interrupted by a signal handler (see signal(7)). The BSD semantics are equivalent to calling sigaction(2) with the following flags:
sa.sa_flags = SA_RESTART;
Upvotes: 3