Reputation: 23
I'm trying to figure out if there's an elegant solution to the problem I've been faced with.
So basically, I designed a borderless loading splash screen which is completely movable via dragging. I find that this happens if the splash screen gets hidden via Hide(), then displays a window via ShowDialog() with the owner set to the splash screen. Things get extremely buggy, but only if you're in mid-drag (with left mouse button down). You become unable to click or move anything, even Visual Studio becomes unresponsive unless you explicitly alt-tab out of the application.
Considering I know when I'm going to spawn the window, I was thinking maybe there'd be a way to cancel the DragMove operation, but I'm having no luck. What I've figured out is that DragMove is synchronous, so I'd guess it'd have to be cancelled from a different thread or in an event callback.
Edit:
public partial class Window_Movable : Window
{
public Window_Movable()
{
InitializeComponent();
}
public Boolean CanMove { get; set; } = true;
private void Window_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (CanMove == false)
return;
Task.Factory.StartNew(() => {
System.Threading.Thread.Sleep(1000);
Dispatcher.Invoke(() => {
Hide();
new Window_Movable() {
Title = "MOVABLE 2",
CanMove = false,
Owner = this
}.ShowDialog();
});
});
DragMove();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
Console.WriteLine("DING");
}
}
Upvotes: 2
Views: 1583
Reputation: 46
And one more completely different solution. To make a window movable you can use CaptionHeight of WindowChrome. i.e.
var windowChrome =
WindowChrome.GetWindowChrome(appWindow.Window);
windowChrome.CaptionHeight = MainWindowToolbar.Height;
WindowChrome.SetWindowChrome(appWindow.Window, windowChrome);
but you should also set attached property WindowChrome.IsHitTestVisibleInChrome="True"
for all controls in the window.
Upvotes: 1
Reputation: 46
I had the same problem and found out that DragMove() method is a problem. https://groups.google.com/forum/#!topic/wpf-disciples/7OcuXrf2whc
To solve I decided to refuse from using it and implement moving logic. I've combined some solutions from https://www.codeproject.com/Questions/284995/DragMove-problem-help-pls and C# WPF Move the window
private bool _inDrag;
private Point _anchorPoint;
private bool _iscaptured;
private void AppWindowWindowOnMouseMove(object sender, MouseEventArgs e)
{
if (!_inDrag)
return;
if (!_iscaptured)
{
CaptureMouse();
_iscaptured = true;
}
var mousePosition = e.GetPosition(this);
var mousePositionAbs = new Point
{
X = Convert.ToInt16(_appWindowWindow.Left) + mousePosition.X,
Y = Convert.ToInt16(_appWindowWindow.Top) + mousePosition.Y
};
_appWindowWindow.Left = _appWindowWindow.Left + (mousePositionAbs.X - _anchorPoint.X);
_appWindowWindow.Top = _appWindowWindow.Top + (mousePositionAbs.Y - _anchorPoint.Y);
_anchorPoint = mousePositionAbs;
}
private void AppWindowWindowOnMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (_inDrag)
{
_inDrag = false;
_iscaptured = false;
ReleaseMouseCapture();
}
}
private void AppWindowWindowOnMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
_anchorPoint = e.GetPosition(this);
_anchorPoint.Y = Convert.ToInt16(_appWindowWindow.Top) + _anchorPoint.Y;
_anchorPoint.X = Convert.ToInt16(_appWindowWindow.Left) + _anchorPoint.X;
_inDrag = true;
}
I've spend all yesterday evening and find a more hacky but more functional solution. Which support Maximized state and not require manual coordinate calculation.
private bool _mRestoreForDragMove;
private void OnAppWindowWindowOnMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (e.ClickCount == 2)
{
if (_appWindowWindow.ResizeMode != ResizeMode.CanResize &&
_appWindowWindow.ResizeMode != ResizeMode.CanResizeWithGrip)
{
return;
}
_appWindowWindow.WindowState = _appWindowWindow.WindowState == WindowState.Maximized
? WindowState.Normal
: WindowState.Maximized;
}
else
{
_mRestoreForDragMove = _appWindowWindow.WindowState == WindowState.Maximized;
SafeDragMoveCall(e);
}
}
private void SafeDragMoveCall(MouseEventArgs e)
{
Task.Delay(100).ContinueWith(_ =>
{
Dispatcher.BeginInvoke((Action)
delegate
{
if (Mouse.LeftButton == MouseButtonState.Pressed)
{
_appWindowWindow.DragMove();
RaiseEvent(new MouseButtonEventArgs(e.MouseDevice, e.Timestamp, MouseButton.Left)
{
RoutedEvent = MouseLeftButtonUpEvent
});
}
});
});
}
private void OnMouseMove(object sender, MouseEventArgs e)
{
if (_mRestoreForDragMove)
{
_mRestoreForDragMove = false;
var point = PointToScreen(e.MouseDevice.GetPosition(this));
_appWindowWindow.Left = point.X - (_appWindowWindow.RestoreBounds.Width * 0.5);
_appWindowWindow.Top = point.Y;
_appWindowWindow.WindowState = WindowState.Normal;
_appWindowWindow.DragMove();
SafeDragMoveCall(e);
}
}
private void OnMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
_mRestoreForDragMove = false;
}
The thing is to send LeftMouseButtonUp event after a short delay to avoid blocking from DragMove()
Sources for last solve: DragMove() and Maximize C# WPF - DragMove and click
Upvotes: 2