Reputation:
I draw a line on a Canvas object with the moveTo and lineTo graphics methods. If one end of the line lies outside the Canvas, the line spills out and is drawn over or under other elements in the application.
How do I make the Canvas keep the line contained within itself?
Thanks!
Upvotes: 6
Views: 5353
Reputation: 2095
I have just developed a Flex Box component, which acts as a regular component container, but draws a rounded rectangle background, with another rounded rectangle indicated a fill-level. For that I needed to clip the upper section that should not get filled. Drawing the fill rectangle to the fill height was no option since the rounded corners would not match.
What I learned:
Here is some code:
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
{
// super
super.updateDisplayList(unscaledWidth, unscaledHeight);
// prep
var g:Graphics = this.graphics;
var fgColor:int = this.getStyle("fillColor");
var bgColor:int = this.getStyle("backgroundFillColor");
var radius:int = this.getStyle("cornerRadius");
// clear
g.clear();
// draw background
g.beginFill(bgColor, 1);
g.drawRoundRect(0, 0, unscaledWidth, unscaledHeight, radius, radius);
g.endFill();
// draw fill level
if (this._fillLevel > 0) {
var fillHeight:int = int(unscaledHeight * this._fillLevel);
// extra component for drawing fill-level, so we can apply mask just to this
if (this._fillLevelCanvas == null) {
this._fillLevelCanvas = new Canvas();
this._fillLevelCanvas.x = 0;
this._fillLevelCanvas.y = 0;
this._fillLevelCanvas.includeInLayout = false;
this.addChildAt(this._fillLevelCanvas, 0);
}
this._fillLevelCanvas.width = unscaledWidth;
this._fillLevelCanvas.height = unscaledHeight;
// mask
if (this._fillLevelMask == null) {
this._fillLevelMask = new Canvas();
this._fillLevelMask.x = 0;
this._fillLevelMask.y = 0;
this._fillLevelCanvas.addChild(this._fillLevelMask);
this._fillLevelCanvas.mask = this._fillLevelMask;
}
this._fillLevelMask.width = this.width;
this._fillLevelMask.height = this.height;
this._fillLevelMask.graphics.beginFill(0xFFFFFF);
this._fillLevelMask.graphics.drawRect(0, this.height-fillHeight, this._fillLevelMask.width, this._fillLevelMask.height);
this._fillLevelMask.graphics.endFill();
this._fillLevelCanvas.graphics.beginFill(fgColor, 1);
this._fillLevelCanvas.graphics.drawRoundRect(0, 0, unscaledWidth, unscaledHeight, radius, radius);
this._fillLevelCanvas.graphics.endFill();
}
}
Upvotes: 0
Reputation: 1125
The link in the recommended answer is broken. I solved the problem by placing another canvas inside my canvas that is larger than the outer canvas.
Example:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" applicationComplete="onComplete()">
<mx:Script><![CDATA[
private function onComplete():void
{
canvas.graphics.lineStyle(1);
canvas.graphics.moveTo( -100, -100);
canvas.graphics.lineTo(400, 400);
}
]]></mx:Script>
<mx:Canvas id="window"
height="300"
width="300"
clipContent="true"
horizontalScrollPolicy="off"
verticalScrollPolicy="off"
backgroundColor="white">
<mx:Canvas id="canvas" width="301" height="301">
</mx:Canvas>
</mx:Canvas>
</mx:Application>
If the window Canvas is going to be resized at runtime, add a resize event listener to resize the canvas Canvas also.
Upvotes: 0
Reputation: 1
Set ClipToBounds property of the Canvas to true:
<Canvas ClipToBounds="True">... Content ...</Canvas>
Upvotes: -1
Reputation:
<mx:Canvas id="canvas" top="0" right="51" left="0" bottom="32">
<mx:Canvas x="-1" y="0" width="0" height="0"> <!-- This is a HACK to make the canvas clip -->
</mx:Canvas>
</mx:Canvas>
Upvotes: 2
Reputation: 17524
I had a similar problem some time ago. You need to embed another container inside the canvas, and draw the primitive graphics in that instead. I believe this is because the Canvas component only clips child components, and not primitive graphics.
Example here: http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=60&catid=585&threadid=1421196. It includes some sample code about half way down the page.
Upvotes: 2