Reputation: 2217
my code:
-(void) ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
//Add a new body/atlas sprite at the touched location
for( UITouch *touch in touches ) {
CGPoint touchLocation = [touch locationInView: [touch view]];
CGPoint prevLocation = [touch previousLocationInView: [touch view]];
touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation];
prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation];
CGPoint diff = ccpSub(touchLocation,prevLocation);
[self setPosition: ccpAdd(self.position, diff)];
}
}
This code lets me move the layer with my fingers. That works fine. But now I want to let the user only move the layer within a predefined CGRect. How to do that?
For example:
CGRect rect = CGRectMake(0,0,600,320);
Now the player should be only allowed to move the layer within this rect. In that example he could only move it (on an ipod touch) to the left and right. (till 600px).
What do I need to change to achieve that?
Thank you for any help. Have a nice day :)
Upvotes: 2
Views: 2257
Reputation: 1939
Keep a variable to check.. eg..
distmoved = distmoved + touchlocation.x - prevlocation.x;
if(distmoved<600)
//move code
note that distmoved is a float..
Upvotes: 3
Reputation: 24866
You should make your own check. It's not hard in your case:
[self setPosition: ccpAdd(self.position, diff)];
if (self.position.x < minX)
{
//correct x position
}
if (...)
// ...
// ans so on
Upvotes: 1