Reputation: 15849
int temp = 0x5E; // in binary 0b1011110.
Is there such a way to check if bit 3 in temp is 1 or 0 without bit shifting and masking.
Just want to know if there is some built in function for this, or am I forced to write one myself.
Upvotes: 133
Views: 391974
Reputation: 49
Why all these bit shifting operations and need for library functions? If you have the value the OP posted: 1011110 and you want to know if the bit in the 3rd position from the right is set, just do:
int temp = 0b1011110;
if( temp & 4 ) /* or (temp & 0b0100) if that's how you roll */
DoSomething();
Or something a bit prettier that may be more easily interpreted by future readers of the code:
#include <stdbool.h>
int temp = 0b1011110;
bool bThirdBitIsSet = (temp & 4) ? true : false;
if( bThirdBitIsSet )
DoSomething();
Or, with no #include needed:
int temp = 0b1011110;
_Bool bThirdBitIsSet = (temp & 4) ? 1 : 0;
if( bThirdBitIsSet )
DoSomething();
Upvotes: 2
Reputation: 1975
The precedent answers show you how to handle bit checks, but more often then not, it is all about flags encoded in an integer, which is not well defined in any of the precedent cases.
In a typical scenario, flags are defined as integers themselves, with a bit to 1 for the specific bit it refers to. In the example hereafter, you can check if the integer has ANY flag from a list of flags (multiple error flags concatenated) or if EVERY flag is in the integer (multiple success flags concatenated).
Following an example of how to handle flags in an integer.
Live example available here: https://rextester.com/XIKE82408
//g++ 7.4.0
#include <iostream>
#include <stdint.h>
inline bool any_flag_present(unsigned int value, unsigned int flags) {
return bool(value & flags);
}
inline bool all_flags_present(unsigned int value, unsigned int flags) {
return (value & flags) == flags;
}
enum: unsigned int {
ERROR_1 = 1U,
ERROR_2 = 2U, // or 0b10
ERROR_3 = 4U, // or 0b100
SUCCESS_1 = 8U,
SUCCESS_2 = 16U,
OTHER_FLAG = 32U,
};
int main(void)
{
unsigned int value = 0b101011; // ERROR_1, ERROR_2, SUCCESS_1, OTHER_FLAG
unsigned int all_error_flags = ERROR_1 | ERROR_2 | ERROR_3;
unsigned int all_success_flags = SUCCESS_1 | SUCCESS_2;
std::cout << "Was there at least one error: " << any_flag_present(value, all_error_flags) << std::endl;
std::cout << "Are all success flags enabled: " << all_flags_present(value, all_success_flags) << std::endl;
std::cout << "Is the other flag enabled with eror 1: " << all_flags_present(value, ERROR_1 | OTHER_FLAG) << std::endl;
return 0;
}
Upvotes: 5
Reputation: 93
#define CHECK_BIT(var,pos) ((var>>pos) & 1)
pos - Bit position strarting from 0.
returns 0 or 1.
Upvotes: 6
Reputation: 160
I make this:
LATGbits.LATG0=((m&0x8)>0); //to check if bit-2 of m is 1
Upvotes: -1
Reputation: 348
What the selected answer is doing is actually wrong. The below function will return the bit position or 0 depending on if the bit is actually enabled. This is not what the poster was asking for.
#define CHECK_BIT(var,pos) ((var) & (1<<(pos)))
Here is what the poster was originally looking for. The below function will return either a 1 or 0 if the bit is enabled and not the position.
#define CHECK_BIT(var,pos) (((var)>>(pos)) & 1)
Upvotes: 25
Reputation: 67821
In C, if you want to hide bit manipulation, you can write a macro:
#define CHECK_BIT(var,pos) ((var) & (1<<(pos)))
and use it this way to check the nth bit from the right end:
CHECK_BIT(temp, n - 1)
In C++, you can use std::bitset.
Upvotes: 193
Reputation: 51
I use this:
#define CHECK_BIT(var,pos) ( (((var) & (pos)) > 0 ) ? (1) : (0) )
where "pos" is defined as 2^n (i.g. 1,2,4,8,16,32 ...)
Returns: 1 if true 0 if false
Upvotes: 4
Reputation: 5297
One approach will be checking within the following condition:
if ( (mask >> bit ) & 1)
An explanation program will be:
#include <stdio.h>
unsigned int bitCheck(unsigned int mask, int pin);
int main(void){
unsigned int mask = 6; // 6 = 0110
int pin0 = 0;
int pin1 = 1;
int pin2 = 2;
int pin3 = 3;
unsigned int bit0= bitCheck( mask, pin0);
unsigned int bit1= bitCheck( mask, pin1);
unsigned int bit2= bitCheck( mask, pin2);
unsigned int bit3= bitCheck( mask, pin3);
printf("Mask = %d ==>> 0110\n", mask);
if ( bit0 == 1 ){
printf("Pin %d is Set\n", pin0);
}else{
printf("Pin %d is not Set\n", pin0);
}
if ( bit1 == 1 ){
printf("Pin %d is Set\n", pin1);
}else{
printf("Pin %d is not Set\n", pin1);
}
if ( bit2 == 1 ){
printf("Pin %d is Set\n", pin2);
}else{
printf("Pin %d is not Set\n", pin2);
}
if ( bit3 == 1 ){
printf("Pin %d is Set\n", pin3);
}else{
printf("Pin %d is not Set\n", pin3);
}
}
unsigned int bitCheck(unsigned int mask, int bit){
if ( (mask >> bit ) & 1){
return 1;
}else{
return 0;
}
}
Output:
Mask = 6 ==>> 0110 Pin 0 is not Set Pin 1 is Set Pin 2 is Set Pin 3 is not Set
Upvotes: 1
Reputation: 264351
Use std::bitset
#include <bitset>
#include <iostream>
int main()
{
int temp = 0x5E;
std::bitset<sizeof(int)*CHAR_BITS> bits(temp);
// 0 -> bit 1
// 2 -> bit 3
std::cout << bits[2] << std::endl;
}
Upvotes: 5
Reputation: 509
Why not use something as simple as this?
uint8_t status = 255;
cout << "binary: ";
for (int i=((sizeof(status)*8)-1); i>-1; i--)
{
if ((status & (1 << i)))
{
cout << "1";
}
else
{
cout << "0";
}
}
OUTPUT: binary: 11111111
Upvotes: 0
Reputation: 1524
While it is quite late to answer now, there is a simple way one could find if Nth bit is set or not, simply using POWER and MODULUS mathematical operators.
Let us say we want to know if 'temp' has Nth bit set or not. The following boolean expression will give true if bit is set, 0 otherwise.
Consider the following example:
If I want to know if 3rd bit is set or not, I get
So expression returns true, indicating 3rd bit is set.
Upvotes: 0
Reputation: 3937
i was trying to read a 32-bit integer which defined the flags for an object in PDFs and this wasn't working for me
what fixed it was changing the define:
#define CHECK_BIT(var,pos) ((var & (1 << pos)) == (1 << pos))
the operand & returns an integer with the flags that both have in 1, and it wasn't casting properly into boolean, this did the trick
Upvotes: 4
Reputation: 3113
For the low-level x86 specific solution use the x86 TEST opcode.
Your compiler should turn _bittest into this though...
Upvotes: 2
Reputation: 5915
if you just want a real hard coded way:
#define IS_BIT3_SET(var) ( ((var) & 0x04) == 0x04 )
note this hw dependent and assumes this bit order 7654 3210 and var is 8 bit.
#include "stdafx.h"
#define IS_BIT3_SET(var) ( ((var) & 0x04) == 0x04 )
int _tmain(int argc, _TCHAR* argv[])
{
int temp =0x5E;
printf(" %d \n", IS_BIT3_SET(temp));
temp = 0x00;
printf(" %d \n", IS_BIT3_SET(temp));
temp = 0x04;
printf(" %d \n", IS_BIT3_SET(temp));
temp = 0xfb;
printf(" %d \n", IS_BIT3_SET(temp));
scanf("waitng %d",&temp);
return 0;
}
Results in:
1 0 1 0
Upvotes: 0
Reputation: 5951
I would just use a std::bitset if it's C++. Simple. Straight-forward. No chance for stupid errors.
typedef std::bitset<sizeof(int)> IntBits;
bool is_set = IntBits(value).test(position);
or how about this silliness
template<unsigned int Exp>
struct pow_2 {
static const unsigned int value = 2 * pow_2<Exp-1>::value;
};
template<>
struct pow_2<0> {
static const unsigned int value = 1;
};
template<unsigned int Pos>
bool is_bit_set(unsigned int value)
{
return (value & pow_2<Pos>::value) != 0;
}
bool result = is_bit_set<2>(value);
Upvotes: 32
Reputation: 8418
Yeah, I know I don't "have" to do it this way. But I usually write:
/* Return type (8/16/32/64 int size) is specified by argument size. */
template<class TYPE> inline TYPE BIT(const TYPE & x)
{ return TYPE(1) << x; }
template<class TYPE> inline bool IsBitSet(const TYPE & x, const TYPE & y)
{ return 0 != (x & y); }
E.g.:
IsBitSet( foo, BIT(3) | BIT(6) ); // Checks if Bit 3 OR 6 is set.
Amongst other things, this approach:
Upvotes: 14
Reputation: 86344
According to this description of bit-fields, there is a method for defining and accessing fields directly. The example in this entry goes:
struct preferences {
unsigned int likes_ice_cream : 1;
unsigned int plays_golf : 1;
unsigned int watches_tv : 1;
unsigned int reads_books : 1;
};
struct preferences fred;
fred.likes_ice_cream = 1;
fred.plays_golf = 1;
fred.watches_tv = 1;
fred.reads_books = 0;
if (fred.likes_ice_cream == 1)
/* ... */
Also, there is a warning there:
However, bit members in structs have practical drawbacks. First, the ordering of bits in memory is architecture dependent and memory padding rules varies from compiler to compiler. In addition, many popular compilers generate inefficient code for reading and writing bit members, and there are potentially severe thread safety issues relating to bit fields (especially on multiprocessor systems) due to the fact that most machines cannot manipulate arbitrary sets of bits in memory, but must instead load and store whole words.
Upvotes: 10
Reputation: 2438
You could "simulate" shifting and masking: if((0x5e/(2*2*2))%2) ...
Upvotes: 1
Reputation: 7639
Check if bit N (starting from 0) is set:
temp & (1 << N)
There is no builtin function for this.
Upvotes: 115
Reputation: 1944
You can use a Bitset - http://www.cppreference.com/wiki/stl/bitset/start.
Upvotes: 7