Reputation: 257
After watching this (from 13:12 to the end) official Unity tutorial I have a question: Does this mean that ideally we should never have a collider component on a game object unless we also have rigidbody? Because if we only have a collider, Unity will consider the game object as static. So we should always add rigidbody and indicate that it is Kinematic.
Upvotes: 1
Views: 561
Reputation: 2862
It is perfectly fine to use colliders on static objects that don't move without adding the rigidbody. It is even better for performance as these colliders are cached in the physics engine.
There is no point in adding a Rigidbody to lets say a floor, that will never move.
Upvotes: 4