Reputation: 832
Now, I have a python game that has sprites, and it obtains the images from files in its directory. I want to make it such that I do not even need the files. Somehow, to pre-store the image in a variable so that i can call it from within the program, without the help of the additional .gif files
The actual way i am using the image is
image = PIL.Image.open('image.gif')
So it would be helpful if you could be precise about how to replace this code
Upvotes: 2
Views: 25127
Reputation: 7176
Continuing @eatmeimadanish's thoughts, you can do it manually:
import base64
with open('image.gif', 'rb') as imagefile:
base64string = base64.b64encode(imagefile.read()).decode('ascii')
print(base64string) # print base64string to console
# Will look something like:
# iVBORw0KGgoAAAANS ... qQMAAAAASUVORK5CYII=
# or save it to a file
with open('testfile.txt', 'w') as outputfile:
outputfile.write(base64string)
# Then make a simple test program:
from tkinter import *
root = Tk()
# Paste the ascii representation into the program
photo = 'iVBORw0KGgoAAAANS ... qQMAAAAASUVORK5CYII='
img = PhotoImage(data=photo)
label = Label(root, image=img).pack()
This is with tkinter PhotoImage though, but I'm sure you can figure out how to make it work with PIL.
Upvotes: 5
Reputation: 3907
Here is how you can open it using PIL. You need a bytes representation of it, then PIL can open a file like object of it.
import base64
from PIL import Image
import io
with open("picture.png", "rb") as file:
img = base64.b64encode(file.read())
img = Image.open(io.BytesIO(img))
img.show()
Upvotes: 2