Reputation: 25
This is my .cpp file:
#include <iostream>
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
bool runningOnEmpty = false;
const char* title;
int xpos, ypos, width, height;
bool fullscreen = false;
SDL_Window *window;
SDL_Renderer *renderer;
void init(){
int flags = 0;
if(fullscreen){
flags = SDL_WINDOW_FULLSCREEN;
}
if(!SDL_Init(SDL_INIT_EVERYTHING)){
std::cout << "Sdl initialised!!\n";
window = SDL_CreateWindow(title, xpos, ypos, width, height, flags);
if(window){
std::cout << "window created!!\n";
}
renderer = SDL_CreateRenderer(window, -1, 0);
if(renderer){
std::cout << "renderer created!!\n";
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
}
runningOnEmpty = true;
} else {
runningOnEmpty = false;
}
if(TTF_Init()==-1) {
std::cout << "cannot init TTF: " << TTF_GetError() << "\n";
} else {
std::cout << "TTF initialized!" << "\n";
}
}
void render(){
SDL_RenderClear(renderer);
TTF_Font* rFont = TTF_OpenFont("./fonts/roboto.ttf", 20);
if(!rFont){
std::cout << "Cannot open font: " << TTF_GetError() << "\n";
}
SDL_Color White = {0, 0, 0};
SDL_Surface* surfaceMessage = TTF_RenderText_Solid(rFont, "Score: ", White);
if(surfaceMessage == NULL)
std::cout << "Cannot make surface!" << SDL_GetError() << "\n";
SDL_Texture* Message = SDL_CreateTextureFromSurface(renderer, surfaceMessage);
SDL_Rect mr;
mr.x = 50, mr.y = 50, mr.w = 100, mr.h = 100;
if(Message = NULL)
std::cout << "Cannot make texture!" << SDL_GetError() << "\n";
if(SDL_RenderCopy(renderer, Message, NULL, &mr))
std::cout << "Cannot render text!" << SDL_GetError() << "\n";
SDL_FreeSurface(surfaceMessage);
SDL_RenderPresent(renderer);
}
void clean(){
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
SDL_Quit();
std::cout << "Game cleaned!\n";
}
void handleEvents(){
SDL_Event event;
SDL_PollEvent(&event);
switch(event.type){
case SDL_QUIT:
runningOnEmpty = false;
break;
default:
break;
}
}
int main(){
title = "Test";
xpos = SDL_WINDOWPOS_CENTERED;
ypos = SDL_WINDOWPOS_CENTERED;
width = 800, height = 900;
fullscreen = false;
init();
render();
while(runningOnEmpty){
handleEvents();
}
clean();
return 0;
}
It compiles without error, and when I run the executable it renders a white window, with no text on it(even if it should have some text).
The error comes when I try to use SDL_RenderCopy, and as I acknowledged using SDL_Error(), apparently the texture is invalid, even if I check it before using it.
This is the exact thing that I get in the console when running the code:
Sdl initialised!!
window created!!
renderer created!!
TTF initialized!
Cannot render text!Invalid texture
Game cleaned!
Upvotes: 0
Views: 511
Reputation: 18399
if(Message = NULL)
is an assignment, not comparison, so your previous value of Message
is lost and it is NULL
after that, and that result is used as logic value (NULL
== 0
== false
, for that matter). Enabling compiler warnings should produce a message pinpointhing this specific problem, e.g. -Wall
for gcc gives
warning: suggest parentheses around assignment used as truth value [-Wparentheses]
if(Message = NULL)
To compare values, use ==
operator.
Also your texture goes out of scope without DestroyTexture, which is clearly a resource leak.
Upvotes: 6