Reputation: 47
I would like to have my character add items to their inventory from a dictionary, however when I add them it only gives me the 'value' return, not the 'key' as well. I would like to use both for different parts of the game "You are holding 'key', it does 'value' damage" for example.
I think I understand this is adding the dictionaries 'value' because my inventory type is a 'list', but having trouble finding a simple way to add the dictionary items.
Thanks in advance for the help!
from random import randint
class Character:
# Instantiates each character with personality traits
def __init__(self, name, health, lives, gender, inventory):
self.name = name
self.health = int(health)
self.lives = int(lives)
self.gender = gender
self.inventory = []
inventoryitems = {
'Breadstick': randint(0,5),
'Magic Axe': randint(50,100),
'Tiny Fists': randint(0,25),
'Sword': randint(15,30)
}
player = Character("Kate", 100, 3, 'female',None)
player.inventory.append(inventoryitems['Magic Axe'])
player.inventory.append(inventoryitems['Breadstick'])
print(player.inventory)
Upvotes: 0
Views: 88
Reputation: 2830
You can use the function items()
to iterate over both the keys and the values at the same time:
from random import randint
class Character:
# Instantiates each character with personality traits
def __init__(self, name, health, lives, gender, inventory):
self.name = name
self.health = int(health)
self.lives = int(lives)
self.gender = gender
self.inventory = []
inventoryitems = {
'Breadstick': randint(0,5),
'Magic Axe': randint(50,100),
'Tiny Fists': randint(0,25),
'Sword': randint(15,30)
}
player = Character("Kate", 100, 3, 'female',None)
# item will be a (key, value) pair
for item in inventoryitems.items():
player.inventory.append(item)
# or if you only want to add specific items
items_to_add = ['Breadstick', 'Magic Axe']
for item in items_to_add:
player.inventory.append((item, inventoryitems[item]))
print(player.inventory)
will print e.g.
[('Breadstick', 5), ('Magic Axe', 51), ('Tiny Fists', 21), ('Sword', 17), ('Breadstick', 5), ('Magic Axe', 51)]
Note how adding items twice will not apply new random values to each one, which might not be what you are looking for.
Upvotes: 1
Reputation: 510
Using dictionary into your class is simple and then you can generate list of item by name using player.inventory.keys(), you also can access item in a very easy and fast way later by doing player.inventory['object_name']
from random import randint
class Character:
# Instantiates each character with personality traits
def __init__(self, name, health, lives, gender, inventory):
self.name = name
self.health = int(health)
self.lives = int(lives)
self.gender = gender
self.inventory = {}
inventoryitems = {
'Breadstick': randint(0,5),
'Magic Axe': randint(50,100),
'Tiny Fists': randint(0,25),
'Sword': randint(15,30)
}
player = Character("Kate", 100, 3, 'female',None)
player.inventory['Magic Axe'] = inventoryitems['Magic Axe']
player.inventory['Breadstick'] = inventoryitems['Breadstick']
print(player.inventory)
Upvotes: 1