Reputation: 960
I have a scenario where the Watermark text size should be assigned automatically as per the Image size. I am new to C# drawing features. Please help me get some workaround for this.
Current Logic to apply watermark text with fixed size on the image
protected byte[] WatermarkImage(string PhysicalPath, string Watermarktext)
{
byte[] imageBytes = null;
if (File.Exists(PhysicalPath))
{
// This is the Name which will appear as a watermark on image.
string watermark = Watermarktext;
Image image = Image.FromFile(PhysicalPath);
Graphics graphic;
if (image.PixelFormat != PixelFormat.Indexed && image.PixelFormat != PixelFormat.Format8bppIndexed && image.PixelFormat != PixelFormat.Format4bppIndexed && image.PixelFormat != PixelFormat.Format1bppIndexed)
{
graphic = Graphics.FromImage(image);
}
else
{
Bitmap indexedImage = new Bitmap(image);
graphic = Graphics.FromImage(indexedImage);
// Draw the contents of the original bitmap onto the new bitmap.
graphic.DrawImage(image, 0, 0, image.Width, image.Height);
image = indexedImage;
}
graphic.SmoothingMode = SmoothingMode.AntiAlias & SmoothingMode.HighQuality;
//This is the font for your watermark
int size = 30; int opacity = 100;
Font myFont = new Font("Arial", size, FontStyle.Bold, GraphicsUnit.Pixel);
SolidBrush brush = new SolidBrush(Color.FromArgb(opacity, Color.Beige));
//This gets the size of the graphic
SizeF textSize = graphic.MeasureString(watermark, myFont);
graphic.TranslateTransform(image.Width / 2, image.Height / 2);
var angle = -45f;
graphic.RotateTransform(angle);
var x = -(textSize.Width / 2);
var y = -(textSize.Height / 2);
// Code for writing text on the image and showing its postion on images.
//graphic.RotateTransform(45);
PointF pointF = new PointF(x, y);
graphic.DrawString(watermark, myFont, brush, pointF);
using (MemoryStream memoryStream = new MemoryStream())
{
image.Save(memoryStream, GetImageFormat(PhysicalPath));
imageBytes = memoryStream.ToArray();
}
}
return imageBytes;
}
Upvotes: 7
Views: 2210
Reputation: 3009
you just need to change your size value, 30 is a fixed and change it to below code:
int countOfChar = Watermarktext.Length;
int size = (image.Width + image.Height / 2) / countOfChar;
I tested your code with a little changes, and that worked for all image sizes and dimensions.
Upvotes: 6