Reputation: 45
hoping for advice on something.
I have a Levels Engine class that creates an NSMutable Array called levelsArray.
I am passing the data to a Levels View Controller which is working just fine.
I also have a Particle Emitter class to which I am hoping to pass the level data.
However I am constantly being told that the count level of the array is 0 when I pass it to the Particle Emitter class.
The array has been setup properly:
**LevelsEngine.h**
@interface
LevelsEngine : NSObject {
NSMutableArray *levelsArray; }
@property (retain) NSMutableArray
*levelsArray;
**LevelsEngine.m**
@synthesize levelsArray;
LevelsArray =[NSMutableArray array];
**Code used in ParticleEmitter.m**
newlevelsArray = [NSMutableArray array];
newlevelsArray=view.levelsArray;
Am I right in thinking I am having this error because I am trying to pass the array data from one NSObject to another and not to a view controller?If so how can I pass the data?
Upvotes: 2
Views: 3428
Reputation: 10353
Couple of things.
**Code used in ParticleEmitter.m**
newlevelsArray = [NSMutableArray array];
newlevelsArray=view.levelsArray;
The first line is creating a new array. The 2nd line is assigning newlevelsArray to be a pointer to the array in view.levelsArray, leaving the object you created in line #1 orphaned.
I think you were intending the 2nd line to be a field by field copy of the array, but assignments of objects don't work that way.
You can fix this by 2 things.
1) Remove the first line newlevelsArray = [NSMutableArray array];
2) Change the 2nd line to `newlevelsArray = [view.levelsArray copy];
This will actually do a copy, which is probably what you want since you can then go ahead and modify newlevelsArray in ParticleEmitter.m without changing the value in view.
Important note: don't forget to create a -dealloc: method in your Particle emitter class which releases newlevelsArray:
-(void)dealloc {
if (newlevelsArray) [newlevelsArray release];
[super dealloc];
}
An alternative solution is to use setters.
Instead of:
2) Change the 2nd line to newlevelsArray = [view.levelsArray copy];
Do:
2) Change the 2nd line to this.newlevelsArray = view.levelsArray;
Where you have to define newlevelsArray to be a property of the ParticleEmitter class using
@property (copy) NSMutableArray * newlevelsArray;
Note the use of "copy" instead of "retain". This will do a field by field copy of the array, which is most likely advisable for containers of mutable objects.
Upvotes: 1
Reputation: 3094
You need to change your code,
call the newlevelarray in the LevelsEngine.h calls.
and your code should look like
Classobject.newlevelsArray =[nsarray arraywitharray: LevlesArray] ;
This should solve your problem.
Upvotes: 0