Reputation: 121
my code to save image is:
var fs = require('fs');
const dialog = require('electron').remote.dialog;
var canvasBuffer = require('electron-canvas-to-buffer');
dialog.showSaveDialog({title:'Testing a save dialog',defaultPath:'image.jpg'},saveCallback);
function saveCallback(filePath) {
// as a buffer
var buffer = canvasBuffer(canvas, 'image/png')
// write canvas to file
fs.writeFile('image.png', buffer, function (err) {
throw err
})
}
I am not able to save the image drawn on the canvas
the error window shows
img.toPNG
is not a function
error.
Upvotes: 11
Views: 9102
Reputation: 96547
Don't use toDataURL()
. There is toBlob()
which is designed for this purpose. Something like this (totally untested):
async function saveCallback(filePath) {
const blob = await new Promise(
(resolve) => canvas.toBlob(blob => resolve(blob), "image/jpg", 0.8)
);
const buffer = new Buffer(await blob.arrayBuffer());
await new Promise(
(resolve, reject) => fs.writeFile(
filePath,
buffer,
"binary",
(err) => {
if (err === null) {
resolve();
} else {
reject(err);
}
}
)
);
}
Upvotes: 6
Reputation: 458
I assume that your canvas
is correct and already drawn. So you don't need canvas-to-buffer.
Try this approach. (I used jpg, but png works as well)
function saveCallback(filePath) {
// Get the DataUrl from the Canvas
const url = canvas.toDataURL('image/jpg', 0.8);
// remove Base64 stuff from the Image
const base64Data = url.replace(/^data:image\/png;base64,/, "");
fs.writeFile(filePath, base64Data, 'base64', function (err) {
console.log(err);
});
}
Upvotes: 12