Reputation: 4760
Before I start I would like to apologise if I say something crazy.
I am working on an app that implements a c library. Among others, It shares idArrays.
I have the part decodes an idArray and it was given to me:
func decodeArrayID(aArray:UnsafeMutablePointer<CChar>, aTokenLen:UInt32)->([UInt32], String){
let arrayCount = Int(aTokenLen / 4)
var idArrayTemp = [UInt32]()
var idArrayStringTemp = ""
for i in 0..<arrayCount{
let idValue = decodeArrayIDItem(index: i, array: aArray)
idArrayTemp.append(idValue)
idArrayStringTemp += "\(idValue) "
}
return (idArrayTemp, idArrayStringTemp)
}
func decodeArrayIDItem(index:Int, array:UnsafeMutablePointer<CChar>) -> UInt32{
var value:UInt32 = UInt32(array[index * 4]) & 0xFF
value <<= 8
value |= UInt32(array [index * 4 + 1]) & 0xFF
value <<= 8
value |= UInt32(array [index * 4 + 2]) & 0xFF
value <<= 8
value |= UInt32(array [index * 4 + 3]) & 0xFF
return value
}
As we can see the idArray is send through UnsafeMutablePointer AKA UnsafeMutablePointer.
Now I am working with the encoding part. The function will take an array of UInt32 values and will try to convert it into byte array and will convert into a sting for sending it through the library.
So far I have the following code but it doesn't work:
func encodeIDArray(idArray:[UInt32])->String{
var aIDArray8:[UInt8] = [UInt8]()
for var value in idArray{
let count = MemoryLayout<UInt32>.size
let bytePtr = withUnsafePointer(to: &value) {
$0.withMemoryRebound(to: UInt8.self, capacity: count) {
UnsafeBufferPointer(start: $0, count: count)
}
}
aIDArray8 += Array(bytePtr)
}
let stringTest = String(data: Data(aIDArray8), encoding: .utf8)
return stringTest!
}
A test result for the input [1,2] returns "\u{01}\0\0\0\u{02}\0\0\0" and something tells is not quite right...
Thank you
Edited The c functions are
DllExport void STDCALL DvProviderAvOpenhomeOrgPlaylist1EnableActionIdArray(THandle aProvider, CallbackPlaylist1IdArray aCallback, void* aPtr);
where CallbackPlaylist1IdArray is
typedef int32_t (STDCALL *CallbackPlaylist1IdArray)(void* aPtr, IDvInvocationC* aInvocation, void* aInvocationPtr, uint32_t* aToken, char** aArray, uint32_t* aArrayLen);
and the value to aArray is the value that get the Byte array
Upvotes: 0
Views: 1260
Reputation: 539745
You can copy the [UInt32]
array values to the allocated memory without creating an intermediate [Int8]
array, and use the bigEndian
property instead of bit shifting and masking:
func writeCArrayValue(from pointer:UnsafeMutablePointer<UnsafeMutablePointer<Int8>?>?,
withUInt32Values array: [UInt32]){
pointer?.pointee = UnsafeMutablePointer<Int8>.allocate(capacity: MemoryLayout<UInt32>.size * array.count)
pointer?.pointee?.withMemoryRebound(to: UInt32.self, capacity: array.count) {
for i in 0..<array.count {
$0[i] = array[i].bigEndian
}
}
}
In the same way you can do the decoding:
func decodeArrayID(aArray:UnsafeMutablePointer<CChar>, aTokenLen:UInt32)->[UInt32] {
let arrayCount = Int(aTokenLen / 4)
var idArrayTemp = [UInt32]()
aArray.withMemoryRebound(to: UInt32.self, capacity: arrayCount) {
for i in 0..<arrayCount {
idArrayTemp.append(UInt32(bigEndian: $0[i]))
}
}
return idArrayTemp
}
Upvotes: 1
Reputation: 4760
Although I really appreciate all the answers I have finally figured out what was happening. I have to say that Duncan's answer was the closest to my problem.
So far I have interpreted char** as String. Turns out that it can be also a pointer to an array (Correct me if I am Wrong!). Converting the array as String gave a format that the library didn't like and it could not be decode on the other end.
The way I ended up doing is:
func encodeIDArray(idArray:[UInt32])->[Int8]{
var aIDArray8 = [UInt8].init(repeating: 0, count: idArray.count*4)
for i in 0..<idArray.count{
aIDArray8[i * 4] = UInt8(idArray[i] >> 24) & 0xff
aIDArray8[i * 4 + 1] = UInt8(idArray[i] >> 16) & 0xff
aIDArray8[i * 4 + 2] = UInt8(idArray[i] >> 8) & 0xff
aIDArray8[i * 4 + 3] = UInt8(idArray[i]) & 0xff
}
return aIDArray8.map { Int8(bitPattern: $0) }
}
and then I am assigning the value of the C Variable in swift like that:
let myArray = encodeIDArray(idArray:theArray)
writeCArrayValue(from: aArrayPointer, withValue: myArray)
func writeCArrayValue(from pointer:UnsafeMutablePointer<UnsafeMutablePointer<Int8>?>?, withValue array:[Int8]){
pointer?.pointee = UnsafeMutablePointer<Int8>.allocate(capacity: array.count)
memcpy(pointer?.pointee, array, array.count)
}
aArrayPointer is a the char** used by the library.
Upvotes: 0
Reputation: 131418
You can't convert a binary buffer to a string and expect it to work. You should base64 encode your binary data. That IS a valid way to represent binary data as strings.
Consider the following code:
//Utility function that takes a typed pointer to a data buffer an converts it to an array of the desired type of object
func convert<T>(count: Int, data: UnsafePointer<T>) -> [T] {
let buffer = UnsafeBufferPointer(start: data, count: count);
return Array(buffer)
}
//Create an array of UInt32 values
let intArray: [UInt32] = Array<UInt32>(1...10)
print("source arrray = \(intArray)")
let arraySize = MemoryLayout<UInt32>.size * intArray.count
//Convert the array to a Data object
let data = Data(bytes: UnsafeRawPointer(intArray),
count: arraySize)
//Convert the binary Data to base64
let base64String = data.base64EncodedString()
print("Array as base64 data = ", base64String)
if let newData = Data(base64Encoded: base64String) {
newData.withUnsafeBytes { (bytes: UnsafePointer<UInt32>)->Void in
let newArray = convert(count:10, data: bytes)
print("After conversion, newArray = ", newArray)
}
} else {
fatalError("Failed to base-64 decode data!")
}
The output of that code is:
source arrray =[1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
Array as base64 data = AQAAAAIAAAADAAAABAAAAAUAAAAGAAAABwAAAAgAAAAJAAAACgAAAA==
After conversion, newArray = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
Program ended with exit code: 0
Upvotes: 1
Reputation: 1310
I believe you are in the right way
func encodeIDArray(idArray:[UInt32])->String{
var aIDArray8:[UInt8] = [UInt8]()
for var value in idArray{
let count = MemoryLayout<UInt32>.size
let bytePtr = withUnsafePointer(to: &value) {
$0.withMemoryRebound(to: UInt8.self, capacity: count) { v in
//Just change it to don't return the pointer itself, but the result of the rebound
UnsafeBufferPointer(start: v, count: count)
}
}
aIDArray8 += Array(bytePtr)
}
let stringTest = String(data: Data(aIDArray8), encoding: .utf8)
return stringTest!
}
Change your test to a some valid value in ASCII Table like this
encodeIDArray(idArray: [65, 66, 67]) // "ABC"
I hope it help you... Good luck and let me know it it works on your case.
Upvotes: 2