Reputation: 2741
I have a UIImage and I want all the cgPoints of the specific colour this image has. For example I have this Image
Now I want to get the RED colour CGPoints from this UIImage. Red colour may be a straight horizontal/vertical line. It may also be a curved/zigzag line.
This is what I have tried but I m unable to detect the required RED coloured CGPoints.
loop through image size/pixels to detect colour
var requiredPointsInImage = [CGPoint]()
let testImage = UIImage.init(named: "imgToTest1")
for heightIteration in 0..<Int(testImage!.size.height) {
for widthIteration in 0..<Int(testImage!.size.width) {
let colorOfPoints = testImage!.getPixelColor(pos: CGPoint(x:CGFloat(widthIteration), y:CGFloat(heightIteration)), withFrameSize: testImage!.size)
if colorOfPoints == MYColor {
print(colorOfPoints)
requiredPointsInImage.append(CGPoint(x:CGFloat(widthIteration), y:CGFloat(heightIteration)))
}
}
}
let newImage = drawShapesOnImage(image: testImage!, points: requiredPointsInImage)
// Colour Detection
extension UIImage {
func getPixelColor(pos: CGPoint, withFrameSize size: CGSize) -> UIColor {
let x: CGFloat = (self.size.width) * pos.x / size.width
let y: CGFloat = (self.size.height) * pos.y / size.height
let pixelPoint: CGPoint = CGPoint(x: x, y: y)
let pixelData = self.cgImage!.dataProvider!.data
let data: UnsafePointer<UInt8> = CFDataGetBytePtr(pixelData)
let pixelInfo: Int = ((Int(self.size.width) * Int(pixelPoint.y)) + Int(pixelPoint.x)) * 3 //4
let r = CGFloat(data[pixelInfo]) / CGFloat(255.0)
let g = CGFloat(data[pixelInfo+1]) / CGFloat(255.0)
let b = CGFloat(data[pixelInfo+2]) / CGFloat(255.0)
// let a = CGFloat(data[pixelInfo+3]) / CGFloat(255.0)
return UIColor(red: r, green: g, blue: b, alpha: 1)
}
}
// Drawing on detected points
func drawShapesOnImage(image: UIImage, points:[CGPoint]) -> UIImage {
UIGraphicsBeginImageContext(image.size)
image.draw(at: CGPoint.zero)
let context = UIGraphicsGetCurrentContext()
context!.setLineWidth(2.0)
context!.setStrokeColor(UIColor.green.cgColor)
let radius: CGFloat = 5.0
for point in points {
let center = CGPoint(x: point.x, y: point.y);
context!.addArc(center: CGPoint(x: center.x,y: center.y), radius: radius, startAngle: 0, endAngle: 360, clockwise: true)
context!.strokePath()
}
let resultImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return resultImage!
}
This is what I have got .....
Note: Background may not always be white, but of course not RED.
Using the same getPixelColor()
function I can get exact color from this below image of any CGPoint but with y constant (say y:1)
If you think there is any other better approach to detect all these points please suggest.
Upvotes: 2
Views: 338
Reputation: 2741
SO I have found the solution, Actually the problem was I was ignoring Alpha channel in UIImage extension getPixelColor(). using alpha solve my problem.
here is the updated code!
extension UIImage {
func getPixelColor(pos: CGPoint, withFrameSize size: CGSize) -> UIColor {
let x: CGFloat = (self.size.width) * pos.x / size.width
let y: CGFloat = (self.size.height) * pos.y / size.height
let pixelPoint: CGPoint = CGPoint(x: x, y: y)
let pixelData = self.cgImage!.dataProvider!.data
let data: UnsafePointer<UInt8> = CFDataGetBytePtr(pixelData)
let pixelInfo: Int = ((Int(self.size.width) * Int(pixelPoint.y)) + Int(pixelPoint.x)) * 4
let r = CGFloat(data[pixelInfo]) / CGFloat(255.0)
let g = CGFloat(data[pixelInfo+1]) / CGFloat(255.0)
let b = CGFloat(data[pixelInfo+2]) / CGFloat(255.0)
let a = CGFloat(data[pixelInfo+3]) / CGFloat(255.0)
return UIColor(red: r, green: g, blue: b, alpha: a)
}
}
And the result is:
Upvotes: 1