Reputation: 29524
I know you can customize fonts by using Interface Builder and selecting a font. However, I'm curious if I can use a custom font that's not included by default on systems. Is there a way to include a custom font in my application?
Upvotes: 28
Views: 13057
Reputation: 430
ATSApplicationFontsPath uses [NSBundle mainbundle] path as base path, so it does not work when Resources folder is not located there (e.g. for app plugins).
In my Cocoa plugin I need to load custom fonts using CTFontManagerRegisterFontsForURL
#import <Cocoa/Cocoa.h>
static void FGDActivateFont(NSString *fontName)
{
// Can't make ATSApplicationFontsPath in Info.plist work for plugins (non-standard Resources path)
NSArray *availableFonts = [[NSFontManager sharedFontManager] availableFonts];
if (![availableFonts containsObject:fontName]) {
NSURL *fontURL = [[FGDRapidCart bundle] URLForResource:fontName withExtension:@"ttf" subdirectory:@"Fonts"];
assert(fontURL);
CFErrorRef error = NULL;
if (!CTFontManagerRegisterFontsForURL((__bridge CFURLRef)fontURL, kCTFontManagerScopeProcess, &error))
{
CFShow(error);
}
}
}
int main(int argc, char *argv[])
{
@autoreleasepool
{
FGDActivateFont(@“FontAwesome”);
}
return NSApplicationMain(argc, (const char **)argv);
}
Credits: https://github.com/OneSadCookie/Extendaword/blob/master/Extendaword/main.m
Upvotes: 4
Reputation: 22948
While the manual font activation procedure is one option, you might also consider the ATSApplicationFontsPath
Info.plist key:
Information Property List Key Reference:
"
ATSApplicationFontsPath
(String
- Mac OS X) identifies the location of a font file or directory of fonts in the bundle’sResources
directory. If present, Mac OS X activates the fonts at the specified path for use by the bundled application. The fonts are activated only for the bundled application and not for the system as a whole. The path itself should be specified as a relative directory of the bundle’s Resources directory. For example, if a directory of fonts was at the path/Applications/MyApp.app/Contents/Resources/Stuff/MyFonts/
, you should specify the stringStuff/MyFonts/
for the value of this key."
I'd be sure to double-check, but I believe this functionality was added in OS X 10.5.x (which the code posted by Jinhyung Park targets).
Upvotes: 46
Reputation: 471
Here is the example for Mac App custom font loading.
NSString *fontFilePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"/fonts"];
fontsURL = [NSURL fileURLWithPath:fontFilePath];
if(fontsURL != nil)
{
OSStatus status;
FSRef fsRef;
CFURLGetFSRef((CFURLRef)fontsURL, &fsRef);
status = ATSFontActivateFromFileReference(&fsRef, kATSFontContextLocal, kATSFontFormatUnspecified,
NULL, kATSOptionFlagsDefault, NULL);
if (status != noErr)
{
errorMessage = @"Failed to acivate fonts!";
goto error;
}
}
Upvotes: 3
Reputation: 2368
I have managed to do this using cocos2d (CCLabelBMFont) and hiero tool. You will need to create the font using the hiero, and give this font to the CCLabelBMFont object.
Upvotes: -7