Reputation: 24477
I want to create a communication between a parent and a child process, both written in C#.
It should be asynchronous, event-driven.
I don't want to run a thread in every process to handle the very rare communication.
What is the best solution for it?
Upvotes: 93
Views: 153617
Reputation: 55
If possible, it's just easier to make a shared file!
//out
File.AppendAllText("sharedFile.txt", "payload text here");
// in
File.ReadAllText("sharedFile.txt");
Upvotes: 2
Reputation: 303
Following are the ways to do Inter Process Communication asynchronously:
Upvotes: 7
Reputation: 1378
There's also COM.
There are technicalities, but I'd say the advantage is that you'll be able to call methods that you can define.
MSDN offers C# COM interop tutorials. Please search because these links do change.
To get started rightaway go here...
Upvotes: 3
Reputation: 6142
Use Asynchronous operations with BeginRead/BeginWrite and AsyncCallback.
Upvotes: 59
Reputation: 2033
If your processes in same computer, you can simply use stdio.
This is my usage, a web page screenshooter:
var jobProcess = new Process();
jobProcess.StartInfo.FileName = Assembly.GetExecutingAssembly().Location;
jobProcess.StartInfo.Arguments = "job";
jobProcess.StartInfo.CreateNoWindow = false;
jobProcess.StartInfo.UseShellExecute = false;
jobProcess.StartInfo.RedirectStandardInput = true;
jobProcess.StartInfo.RedirectStandardOutput = true;
jobProcess.StartInfo.RedirectStandardError = true;
// Just Console.WriteLine it.
jobProcess.ErrorDataReceived += jp_ErrorDataReceived;
jobProcess.Start();
jobProcess.BeginErrorReadLine();
try
{
jobProcess.StandardInput.WriteLine(url);
var buf = new byte[int.Parse(jobProcess.StandardOutput.ReadLine())];
jobProcess.StandardOutput.BaseStream.Read(buf, 0, buf.Length);
return Deserz<Bitmap>(buf);
}
finally
{
if (jobProcess.HasExited == false)
jobProcess.Kill();
}
Detect args on Main
static void Main(string[] args)
{
if (args.Length == 1 && args[0]=="job")
{
//because stdout has been used by send back, our logs should put to stderr
Log.SetLogOutput(Console.Error);
try
{
var url = Console.ReadLine();
var bmp = new WebPageShooterCr().Shoot(url);
var buf = Serz(bmp);
Console.WriteLine(buf.Length);
System.Threading.Thread.Sleep(100);
using (var o = Console.OpenStandardOutput())
o.Write(buf, 0, buf.Length);
}
catch (Exception ex)
{
Log.E("Err:" + ex.Message);
}
}
//...
}
Upvotes: 23
Reputation: 18243
The easiest solution in C# for inter-process communication when security is not a concern and given your constraints (two C# processes on the same machine) is the Remoting API. Now Remoting is a legacy technology (not the same as deprecated) and not encouraged for use in new projects, but it does work well and does not require a lot of pomp and circumstance to get working.
There is an excellent article on MSDN for using the class IpcChannel
from the Remoting framework (credit to Greg Beech for the find here) for setting up a simple remoting server and client.
I Would suggest trying this approach first, and then try to port your code to WCF (Windows Communication Framework). Which has several advantages (better security, cross-platform), but is necessarily more complex. Luckily MSDN has a very good article for porting code from Remoting to WCF.
If you want to dive in right away with WCF there is a great tutorial here.
Upvotes: 3
Reputation: 21
There's also MSMQ (Microsoft Message Queueing) which can operate across networks as well as on a local computer. Although there are better ways to communicate it's worth looking into: https://msdn.microsoft.com/en-us/library/ms711472(v=vs.85).aspx
Upvotes: 2
Reputation: 110211
Named pipes on WCF.
http://msdn.microsoft.com/en-us/library/ms733769.aspx
Upvotes: 7
Reputation: 17610
I would suggest using the Windows Communication Foundation:
http://en.wikipedia.org/wiki/Windows_Communication_Foundation
You can pass objects back and forth, use a variety of different protocols. I would suggest using the binary tcp protocol.
Upvotes: 9