Reputation: 28157
How can I push_back
a struct
into a vector?
struct point {
int x;
int y;
};
std::vector<point> a;
a.push_back( ??? );
Upvotes: 51
Views: 108918
Reputation: 11
We should use emplace_back() for user defined data types such as structs.We can use it even with primitive data types as well.
Upvotes: 0
Reputation: 111
struct point {
int x;
int y;
};
vector <point> a;
a.push_back( {6,7} );
a.push_back( {5,8} );
Use the curly bracket.
Upvotes: 11
Reputation: 279315
point mypoint = {0, 1};
a.push_back(mypoint);
Or if you're allowed, give point
a constructor, so that you can use a temporary:
a.push_back(point(0,1));
Some people will object if you put a constructor in a class declared with struct
, and it makes it non-POD, and maybe you aren't in control of the definition of point
. So this option might not be available to you. However, you can write a function which provides the same convenience:
point make_point(int x, int y) {
point mypoint = {x, y};
return mypoint;
}
a.push_back(make_point(0, 1));
Upvotes: 55
Reputation: 6400
point foo; //initialize with whatever
a.push_back(foo);
Upvotes: 1
Reputation: 11252
point p;
p.x = 1;
p.y = 2;
a.push_back(p);
Note that, since a
is a vector of points (not pointers to them), the push_back will create a copy of your point struct -- so p
can safely be destroyed once it goes out of scope.
Upvotes: 15