Reputation:
I want to draw on a canvas a word vertically and next to it a word horizontally. I used a old suggestion like this :
in the maiForm's create event :
GetObject(MainForm.Font.Handle,SizeOf(TLogFont),@LogFont);
NewLogFont := LogFont;
NewLogFont.lfEscapement := 900;
NewFont := CreateFontIndirect(NewLogFont);
OldFont := MainForm.Font.Handle;
where
LogFont,NewLogFont : TLogFont;
NewFont,OldFont : HFont;
and in drawing routine :
fontTemp := TFont.Create;
fontTemp.Assign(aCanvas.Font);
......
aCanvas.Font.Handle := newFont; // if i coment this line the two strings drawn verically else both drawn horizonatlly
aCanvas.Font.Size := 8;
h := textHeight('1');
aCanvas.textOut(x,y,aString);
aCanvas.Font.Assign(fontTemp);
aCanvas.textOut(x+20,y,bString);
.....
fontTemp.Free;
In my old application (D2007) it worked ok but in Delphi 10.2, the change of orientation (from vert to horiz) changes both strings to horiz. Any help please ?
Upvotes: 1
Views: 4105
Reputation: 1068
No, as you said it is not an absolutely rare code. This approach lets you rotate text without using VCL
's canvas properties.
The code below uses no VCL
's capabilities to output rotated text onto provided device context (HDC
).
procedure TForm1.DrawTextRotatedA(ADC: HDC; AFontHandle: HFONT;
Angle, X, Y: Integer; AColor: COLORREF; AText: String);
var
LogFont: tagLOGFONT;
OldFontHandle: HFONT;
NewFontHandle: HFONT;
begin
if (ADC = 0) or (AFontHandle = 0) then
Exit;
if GetObject(AFontHandle, SizeOf(LogFont), @LogFont) = 0 then
Exit;
// Set color of text and its rotation angle
SetTextColor(ADC, AColor);
if Angle > 360 then
Angle := 0;
LogFont.lfEscapement := Angle * 10;
LogFont.lfCharset := 1;
LogFont.lfOutPrecision := OUT_TT_PRECIS;
LogFont.lfQuality := PROOF_QUALITY;
// Create new font
NewFontHandle := CreateFontIndirect(LogFont);
try
OldFontHandle := SelectObject(ADC, NewFontHandle);
try
// Output result
SetBKMode(ADC, TRANSPARENT);
try
TextOut(ADC, X, Y, LPCWSTR(AText), Length(AText));
finally
SetBKMode(ADC, OPAQUE);
end;
finally
// Restore font handle
NewFontHandle := SelectObject(ADC, OldFontHandle);
end;
finally
// Delete font handle
DeleteObject(NewFontHandle);
end;
end;
There are places for improvements but this is just an example to prove you are wrong calling such a code rare. This example expects HFONT
as one of arguments to perform all actions over it. You probably could get font handle from TControl
by using WM_GETFONT
message, but most of VCL
's components don't honor this message (it works, f.e. with TListView
which returns correct font handle). Trying to get font handle from HDC
returns System
font that doesn't support rotation at all. Perhaps I did something wrong but I have acted accordingly to microsoft.docs
.
I didn't get what code you have provide in your question should to do (it is cannot be compiled) so I rewrite it to show you how to output rotated text with using VCL's capabilities.
procedure TForm1.DrawTextRotatedB(ACanvas: TCanvas; Angle, X, Y: Integer;
ATextColor: TColor; AText: String);
var
NewX: Integer;
NewY: integer;
Escapement: Integer;
LogFont: TLogFont;
NewFontHandle: HFONT;
OldFontHandle: HFONT;
begin
if not Assigned(ACanvas) then
Exit;
// Get handle of font and prepare escapement
GetObject(ACanvas.Font.Handle, SizeOf(LogFont), @LogFont);
if Angle > 360 then
Angle := 0;
Escapement := Angle * 10;
// We must initialise all fields of the record structure
LogFont.lfWidth := 0;
LogFont.lfHeight := ACanvas.Font.Height;
LogFont.lfEscapement := Escapement;
LogFont.lfOrientation := 0;
if fsBold in ACanvas.Font.Style then
LogFont.lfWeight := FW_BOLD
else
LogFont.lfWeight := FW_NORMAL;
LogFont.lfItalic := Byte(fsItalic in ACanvas.Font.Style);
LogFont.lfUnderline := Byte(fsUnderline in ACanvas.Font.Style);
LogFont.lfStrikeOut := Byte(fsStrikeOut in ACanvas.Font.Style);
LogFont.lfCharSet := ACanvas.Font.Charset;
LogFont.lfOutPrecision := OUT_DEFAULT_PRECIS;
LogFont.lfClipPrecision := CLIP_DEFAULT_PRECIS;
LogFont.lfQuality := DEFAULT_QUALITY;
LogFont.lfPitchAndFamily := DEFAULT_PITCH;
StrPCopy(LogFont.lfFaceName, ACanvas.Font.Name);
// Create new font with rotation
NewFontHandle := CreateFontIndirect(LogFont);
try
// Set color of text
ACanvas.Font.Color := ATextColor;
// Select the new font into the canvas
OldFontHandle := SelectObject(ACanvas.Handle, NewFontHandle);
try
// Output result
ACanvas.Brush.Style := VCL.Graphics.bsClear;
try
ACanvas.TextOut(X, Y, AText);
finally
ACanvas.Brush.Style := VCL.Graphics.bsSolid;
end;
finally
// Restore font handle
NewFontHandle := SelectObject(ACanvas.Handle, OldFontHandle);
end;
finally
// Delete the deselected font object
DeleteObject(NewFontHandle);
end;
end;
Here is the code showing how to use procedures for rotating text.
procedure TForm1.aButton1Click(Sender: TObject);
var
DC: HDC;
begin
Repaint;
DC := GetDC(Handle);
try
DrawTextRotatedA(DC, Canvas.Font.Handle, TrackBar1.Position, 100, 100, clNavy, 'String');
finally
ReleaseDC(Handle, DC);
end;
DrawTextRotatedB(Canvas, TrackBar1.Position, 200, 100, clNavy, 'String');
end;
Sometimes it is faster to output rotated text onto DC without VCL. This could be useful if you are trying to deal with control that have no access to canvas. F.e. if you will try to paint tooltip
(tooltip_class32
) in your own style you probably might want to use the first method to output text (rotated or not).
Here are links from docs.microsoft
. they describe how and why one or another function was used.
Upvotes: 9