Reputation: 2137
When my stateless widget built I play some sounds in sequence order by using this code:
await _audioPlayer.play(contentPath1, isLocal: true);
await Future.delayed(Duration(seconds: 4));
await _audioPlayer.play(contentPath2, isLocal: true);
await Future.delayed(Duration(seconds: 4));
await _audioPlayer.play(contentPath3, isLocal: true);
when the user closes the current widget before finish playing the sounds, The sounds still work even after closing the current route by using this code:
Navigator.pop(context);
my workaround is to use a boolean variable to indicate if the closing action has done.
Playing sound code:
await _audioPlayer.play(contentPath1, isLocal: true);
if (closed) return;
await Future.delayed(Duration(seconds: 4));
if (closed) return;
await _audioPlayer.play(contentPath2, isLocal: true);
if (closed) return;
await Future.delayed(Duration(seconds: 4));
if (closed) return;
await _audioPlayer.play(contentPath3, isLocal: true);
Closing the current widget:
closed = true;
_audioPlayer.stop();
Are there a better way to stop the async methods if my widget closed?
Upvotes: 17
Views: 29543
Reputation: 359
The mounted
getter is currently merged in master channel but it still not available in the stable channel.
https://github.com/flutter/flutter/pull/111619
In the mean time, we have 2 option
mounted
getter also in a wrapper.import 'package:flutter/material.dart';
class PrimitiveWrapper<T> {
T value;
PrimitiveWrapper(this.value);
}
class MountedWrapper extends StatefulWidget {
final Widget Function(BuildContext context, PrimitiveWrapper<bool> mounted) builder;
const MountedWrapper({
required this.builder,
super.key,
});
@override
State<MountedWrapper> createState() => _MountedWrapperState();
}
class _MountedWrapperState extends State<MountedWrapper> {
@override
Widget build(BuildContext context) {
return widget.builder.call(context, PrimitiveWrapper(mounted));
}
}
class SubmitBtn extends StatelessWidget {
...
Future<void> onSubmit(WidgetRef ref, BuildContext context, PrimitiveWrapper<bool> mounted) async {
...
await topicRepo.add(topic);
if (!mounted.value) {
return;
}
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(
content: Text('Created topic'),
),
);
}
@override
Widget build(BuildContext context) {
return MountedWrapper(
builder: (context, mounted) {
return Consumer(
builder: (context, ref, child) {
return ElevatedButton(
onPressed: () {
onSubmit(ref, context, mounted);
},
child: const Text('Create'),
);
},
);
},
);
}
}
Upvotes: 0
Reputation: 2711
If you change your widget to a StatefulWidget then you can have a function like the following:
void _playSounds() {
await _audioPlayer.play(contentPath1, isLocal: true);
await Future.delayed(Duration(seconds: 4));
if (!mounted) return;
await _audioPlayer.play(contentPath2, isLocal: true);
await Future.delayed(Duration(seconds: 4));
if (!mounted) return;
await _audioPlayer.play(contentPath3, isLocal: true);
}
and then in the dispose method just dispose of the player:
@override
void dispose() {
_audioPlayer?.dispose();
super.dispose();
}
Upvotes: 26